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//TESTDRIVE2.0.EXE
//TESTDRIVE2.0.EXE
![]() The prototype of ViViD's newest level has been complete. However, right now, only a single castle-town is open and available to be accessed with a mini-mission for all registered players. This castle-town is currently undergoing a terrible plague that causes those who drink the water to become strongly infected by the venom laced within. The venom creates a form of volatile madness known as The Maenas, and it is said to originate by a single flower growing in the center of the castle-town's lake. In order to purify it, everyone will have to work together to rescue the Priestess who is being held hostage in one of the castle-town's main towers, which is currently being guarded by a large dragon. Who that dragon is working for is currently unknown, but right now, it's preventing the priestess from helping the villagers. At the log in screen, players will be greeted by Vidia, giving them a friendly announcement and providing them with the mission details:
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//SCENARIOS.EXE
PHASE I [ xx PHASE II [ xx PHASE III [ xx PHASE IV [ xx BONUS [ why[ You can choose to set your threads in the game or before/after if you'd like. Remember to apply proper warnings on threads with trigger-y or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ] |
//RUN.EXE
Welcome to CEREALIA's second Test Drive Meme. Please forgive our appearance as we are still going through the final stages of game completion… mostly fighting with table codes. While most pages are under development and/or hidden from the public eye, please don't feel discouraged, since knowing everything doesn't always make the experience. Your characters will know as little as you. For your convenience, we have compiled a post detailing everyone's arrival experience and a FAQ that should explain everything in more detail. Please read them thoroughly before playing. Thank you! |
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[ he rolls his eyes, but will take off with a burst of speed himself, to charge a few imps as best he can. oddly enough, Cent receives some sort of orbs for his kill, not that Dito is paying attention as he impale two imps and receives some himself. even if it doesn't feel the same, it's exhilarating having some blood on him again. ]
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[ though obviously not quite to the extent that dito does, cent actually sort of enjoys this too. he might not have quite his companion's level of blood thirst, but actually getting into a fight is probably something he needed.
too bad it doesn't last long. ]
Three to two. See what I mean? That's skill. [ well, mostly stealing that first kill, but whatever. ]
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[ see cent he can close his mouth why can't you. gosh. then again said mouth just opens again as he laughs after spearing a few more useless little imps. he was starting to get used to the thrill of killing in this 'game'. ]
Hah! Useless, ugly little shits- they aren't even a challenge!
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[ that attack rather ineffectually as cent cuts another one down. ]
Now, those? [ he says, pointing at some rather large ogres in the distance. ] Those might actually be worth our time.
[ weren't they supposed to be looking for some flower, not just killing random shit? oh well... its not like cent cares either way. ]
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[ L8 LOSER. he's already forgotten their little game, he just wants to kill shit. ]
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[ oh wait too busy being swarmed by these things to protest anymore. you win this one, dito :/ ]
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but at least he's able to get rid of all these things pretty quickly. ]
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[ one of the trolls is swinging a massive stick at him, and he jumps up to evade it, trying to run up the trunk to stab the creature in the face. ]
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[ he'll just stand around, cleaning his swords a bit as he nonchalatantly watches dito fight. a troll or two shouldn't be enough to cause him any problems, right... not that cent would care if it did. ]
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Nothing brings me greater joy then slaughtering some sad sacks. [ he calls out, as he stabs one straight in the face windwaker-style. ]
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[ though it's not like cent's any less enthusiastic as he kills another errant monste.r ]