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C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] ioculus2016-09-01 12:00 am
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//TESTDRIVE16.EXE

//testdrive16.EXE



THIS seems nice and friendly. One minute you're doing whatever you do in your weird existence and the next, you're standing on the top of a tall, tall tower. There's no ground that you can really see; it drops off into darkness. All around you, there's code, breaking through the walls and your fingers and even the very air.

In fact, it looks like you're in the middle of a very shoddily designed Tron-knock-off. Which is exactly what this is, of course. Looks like CERES didn't finish this level before they chucked you into it.

That sounds like a very CERES thing to do.

Good luck, everyone.


system error

please attempt troubleshooting and diagnostics

//SCENARIOS.EXE


PHASE I

[ ??:?? ] It's impossible to tell time in this place, and everything looks the same, but it won't be long before you're probably sick of the tower. Time to get down -- unless you have magical powers or can fly or something, it'll probably be pretty tough, too. You could try to climb down, but the walls look pretty slick, and -- oh god, your arm just went through the wall, what the hell.

Whatever you do, don't fall.

If you fall, you'll be stuck falling forever. And ever. And ever. Looks like they didn't put a failsafe into ViViD for falling, so now you're stuck. You might see some other people stuck in the same glitch, falling forever a la Alice in Wonderland, but honestly? You're stuck that way until your game resets itself.

PHASE II

[ ??:?? ] Either way, you've made it to the ground (somehow). The ground looks like... a half-finished city, really. There are streets, and houses... but some of the houses are unfinished, just four walls and no roof, or only three walls, or nothing inside, and a lot of the NPCs are completely faceless, or only have one line they repeat over and over again.

It's honestly pretty unnerving, especially since there's no soundtrack at all. You can just traverse this creepy hellscape in complete and utter silence.

And then the cars start to fly away.

That's definitely normal (is there anything about this game that isn't faulty?).

PHASE III

[ ??:?? ] It's not safe.

You could be anywhere in this level, wandering, searching -- and then suddenly, it's there. As it appears, a battle theme starts, but it's distorted, eerie and off-pitch. There's something very wrong about this enemy, that's for sure. It can't be defeated, either. Attacks can harm it, and it can be tossed aside or fought, but it just gets right back up, bloodied and beaten, as if unstopped by anything it's feeling.

Over and over and over again.

Just don't let it touch you.

Because it will start to absorb you, code bit by code bit, until there's nothing left of you. It's a cannibalistic distorted monster, wonderful.

PHASE IV

[ ??:?? ] If it wasn't apparent already, physics is a little weird here. One second you're walking along, and the next there's basically no gravity; you could jump wherever you want, clearing buildings in a single bound like the superman you were always meant to be. One second you're your normal amount of strength, and the next you could life cars (if you so chose), for no apparent good reason.

Sometimes the world just tilts, making the ceiling the floor very suddenly, and sometimes the floor drops out from under you entirely.

Anything that could go wrong with the physics here does go wrong.

Just try not to get caught halfway through a now-solid floor. That sounds really, really uncomfortable.

BONUS

[ ??:?? ] Of course, it wouldn't be glitch central without something weird happening to you. And it could be anything -- one second you're fine, and the next your arm is twice as long as it should be, and totally noodly. Suddenly you have a mermaid tail or animal ears, or your head has rotated upside down (how is that even happening?). You're suddenly able to walk through walls, or drag objects to you by pointing at them.

If this was a video game (it is), it would be the faultiest game to ever exist, that's for sure.

(Still, teleporting from one side of the world to the other by jumping on a single spot on a flowerbed is kind of entertaining, if nothing else.)


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to Cerealia's sixteenth Test Drive Meme. For your convenience, we have compiled a post detailing everyone's arrival experience and a FAQ that should explain everything in more detail. Please read them thoroughly before playing. Thank you!

fauxtetsu: (07)

[personal profile] fauxtetsu 2016-09-03 04:12 am (UTC)(link)
[ He'll try anyway like any good dad figure. That's how they bumble along the road to being a good parent. Also any help is appreciated, even if yams isn't like, a rock or a fatass oodachi. He'll even dust off the debris from the punk's fluffy hair and shoulders. ]

Really, in this place?

[ Yams is really good at surviving the weird, then. Dad would be proud. But, maybe it's because... nah, Naga still cares for his totally not!weird kid. ]
tsukainikui: (pic#10202583)

[personal profile] tsukainikui 2016-09-03 07:19 am (UTC)(link)
[It's a good thing he's not a rock or a fatass oodachi, because then Okita couldn't have wielded him. And that wouldn't have been good, not one bit.

But dad-headpats (it counts) are nice, and he just smiles up at him.]


Mhm! Ah- but not always this place. It's not always this weird.

[A+ best explanation here.]

It's always a little weird, though, so don't let your guard down, ever.
fauxtetsu: (15)

[personal profile] fauxtetsu 2016-09-06 08:29 pm (UTC)(link)
[ He isn't one of those, thank goodness. Habits aside, Yams is a good sword! That doesn't last long according to that unofficial history guide, Yasusadas are sharp af but not durable RIP. ]

This place? There are others, then?

[ Look, Nagapapa understands him kinda so it's a fine explanation. Still, he has questions though he'll just leave it at that. ]

Let's be on our way. Watch your step, Yamatonokami Yasusada.

[ At this angle, ViViD is now a platformer. Smallish ledges, mid-sized gumi... too-big gumi. ]
Edited 2016-09-06 20:31 (UTC)
tsukainikui: (pic#9653152)

[personal profile] tsukainikui 2016-09-08 01:34 am (UTC)(link)
[He's a good sword! A difficult sword, but a good sword! He lasted long enough to be Okita's and that's all that mattered... right? Right?]

Mhm! There's a place everyone lives and works, and it's weird, but not as weird as these places like we're at now.

[Yamato doesn't quite Get ViViD, but he knows that popping in brings home people he knows from time to time, so he can deal with all the strange bullshit just fine. That doesn't mean his explanations make any sense to anyone who doesn't know him, but thankfully, Nagasone does.]

...Where are we going?

[To the exit, but they didn't know where the exit was, and well... it really was better to keep moving, so he'll peek around to try and find another ledge that'll fit both of them. Why so swole, Nagapapa?]