PHASE I [ ?? ?? ] It's impossible to tell time in this place, and everything looks the same, but it won't be long before you're probably sick of the tower. Time to get down -- unless you have magical powers or can fly or something, it'll probably be pretty tough, too. You could try to climb down, but the walls look pretty slick, and -- oh god, your arm just went through the wall, what the hell.
Whatever you do, don't fall.
If you fall, you'll be stuck falling forever. And ever. And ever. Looks like they didn't put a failsafe into ViViD for falling, so now you're stuck. You might see some other people stuck in the same glitch, falling forever a la Alice in Wonderland, but honestly? You're stuck that way until your game resets itself.
PHASE II [ ?? ?? ] Either way, you've made it to the ground (somehow). The ground looks like... a half-finished city, really. There are streets, and houses... but some of the houses are unfinished, just four walls and no roof, or only three walls, or nothing inside, and a lot of the NPCs are completely faceless, or only have one line they repeat over and over again.
It's honestly pretty unnerving, especially since there's no soundtrack at all. You can just traverse this creepy hellscape in complete and utter silence.
And then the cars start to fly away.
That's definitely normal (is there anything about this game that isn't faulty?).
PHASE III [ ?? ?? ] It's not safe.
You could be anywhere in this level, wandering, searching -- and then suddenly, it's there. As it appears, a battle theme starts, but it's distorted, eerie and off-pitch. There's something very wrong about this enemy, that's for sure. It can't be defeated, either. Attacks can harm it, and it can be tossed aside or fought, but it just gets right back up, bloodied and beaten, as if unstopped by anything it's feeling.
Over and over and over again.
Just don't let it touch you.
Because it will start to absorb you, code bit by code bit, until there's nothing left of you. It's a cannibalistic distorted monster, wonderful.
PHASE IV [ ?? ?? ] If it wasn't apparent already, physics is a little weird here. One second you're walking along, and the next there's basically no gravity; you could jump wherever you want, clearing buildings in a single bound like the superman you were always meant to be. One second you're your normal amount of strength, and the next you could life cars (if you so chose), for no apparent good reason.
Sometimes the world just tilts, making the ceiling the floor very suddenly, and sometimes the floor drops out from under you entirely.
Anything that could go wrong with the physics here does go wrong.
Just try not to get caught halfway through a now-solid floor. That sounds really, really uncomfortable.
BONUS [ ?? ?? ] Of course, it wouldn't be glitch central without something weird happening to you. And it could be anything -- one second you're fine, and the next your arm is twice as long as it should be, and totally noodly. Suddenly you have a mermaid tail or animal ears, or your head has rotated upside down (how is that even happening?). You're suddenly able to walk through walls, or drag objects to you by pointing at them.
If this was a video game (it is), it would be the faultiest game to ever exist, that's for sure.
(Still, teleporting from one side of the world to the other by jumping on a single spot on a flowerbed is kind of entertaining, if nothing else.)
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He's exploring this glitched out version of ViViD and trying to find a way out when he sees that familiar flash of a commander's haori that just makes him jerk back and want to turn on his heel but something stops him. That monster coming right for Nagasone after doing something to his sword?
Well, Nagasone can handle it on his... Oh, who the hell is Mutsu kidding? Despite their differences, he isn't going to leave an ally hanging and he draws his gun, aiming a shot right at the monster which causes it to glitch, flinch, and hunch over as it takes the hit. )
What're ya waiting for?! Get the hell outta there!
( Standing your ground like a stubborn fool isn't going to help anyone here. )
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He's not a fan of guns, and the combination of the gunshot sound plus a familiar voice make him twitch. Yes he was conflicted on whether he should keep fighting it or not. His instincts say to keep trying until he's in pieces, just to make a point that he'll do better than Mutsu's expectations... But his head's not that irratioal, he swallow his pride. Dying like this would be humiliating. ]
...You don't need to tell me that! Or help me!
[ Yep, it wouldn't a Gumi sword without a short response to the rebel sword. Despite his remark, it's enough to make him sheathe his sword and turn heel quickly. He's not exactly fast; the monster recovers from the shot with just the time and reach to make a swipe at his haori. It gets part of the sleeve, much to his irritation. ]
Unlike you, I'm not good at running away.
[ Much stubborn and salt, still very gumi. Wow. ]
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Is that s'posed to be your way of asking for help?! ( Still a punk, even when he's genuinely trying to be helpful. Two shots at the monster and he's turning on his heel, trying to move Nagasone along, ) Ya put one leg in front of the other and do it fast! Got it?!
We gotta find a way outta here so keep your eyes out for an exit!
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Anyway, He's moving, he's running! By now he's completely okay with it if it means he gets to live for bit longer. Dying would be awful. Dying in this place because Mutsu was right and he was wrong would also be awful. He doesn't understand why Mutsu would help him, even with the gall to describe something as easy as running. What a piece of-- ]
Mutsunokami Yoshiyuki, I don't need my last memory of you to be this sort of conversation! I won't drag you down and you won't do that either, we can believe that, right?
[ There's a turn along the path that takes them out of this passageway that feels way too predictable (and is probably looping textures like a cheap game.) He could tell Mutsu about ahead of of time, but he totally can see it too, he's not going to be a nag like some people! That said he doesn't even slow his pace; he can feel his boots slide on the floor as he yanks Mutsu unceremoniously to take a hard right. ]
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What're ya talkin` about? ( He's barely listening because he's more concerned with trying to find a way out of this place-- away from that monster that has begun to give chase again. ) Ya think I wanna break down here with ya?!
( Yeah, yeah, he believes you because as much as they fight and hate each other, he can still count on Nagasone to have his back in a pinch, just like Nagasone can count on him. Mutsu is also eyeing the same turn in their path. Can they make it? He isn't sure if Nagasone is going to have to be dragged down it kicking or and screaming but before he can even consider it, Nagasone is grabbing onto him, shoving him right, and he yelps. )
H-hey!
( He wasn't expecting it but Mutsu's always been quick on his feet. It doesn't take him long to recover his footing. And that sure is an unfinished wall a ways ahead of them... and an obstacle for the monster too if it manages to recover and go back to their turn? Huh.... He's hastily putting away his sword, sheathing it at his side and untying it so that he can carry it freehanded. )
Give me your sword!
( They can trust each other but is Nagasone going to trust him this much? )
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We're more likely to lose it if we mix it up rather than going straight, right?
[ If there's anything Nagasone might be right on the mark for, Mutsu adjusts quickly. Which is almost admirable because god we don't need two rocks trying to run from a ViViD monster-thing. He sees that unfinished wall, and maybe, it would do something good to slow down the monster... Nagasone watches Mutsu sheathe his sword and while he hesitates to do that because what if they need to cut down something else in the way. He relents though, following the example of Mister Pacifist Sword. ]
Why do you... Here, take it!
[ Nagasone always has his vessel on hand, and while he loves himself enough to like living he also doesn't??? Counterfeit problems, but he doesn't mind handing off his vessel to Mutsu, actually. Life or death-ish situation, and Mutsu's not gonna throw him. He does hand it to Mutsu in a less-than-gentle shove, as if to say, "I'm trusting you to not pull anything dumb." ]
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It's life or death! And Mutsu isn't going to throw him so it's okay, right?! Yeah, about that. At the very least, the time they've saved by not arguing is just enough time for Mutsu to explain, )
I'm gonna throw us over the wall. ( He's serious. He's 100% serious. ) So we gotta return to our swords and come back on the other side, ya got it?!
( Hopefully Nagasone does because Mutsu isn't going to explain anymore. He's already tossing Nagasone over first and Mutsu isn't going to follow until Nagasone is gone and on the other side. )
Hurry!
( Because their third wheel is clicking behind them. )