reparator: (Default)
C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] ioculus2016-09-01 12:00 am
Entry tags:

//TESTDRIVE16.EXE

//testdrive16.EXE



THIS seems nice and friendly. One minute you're doing whatever you do in your weird existence and the next, you're standing on the top of a tall, tall tower. There's no ground that you can really see; it drops off into darkness. All around you, there's code, breaking through the walls and your fingers and even the very air.

In fact, it looks like you're in the middle of a very shoddily designed Tron-knock-off. Which is exactly what this is, of course. Looks like CERES didn't finish this level before they chucked you into it.

That sounds like a very CERES thing to do.

Good luck, everyone.


system error

please attempt troubleshooting and diagnostics

//SCENARIOS.EXE


PHASE I

[ ??:?? ] It's impossible to tell time in this place, and everything looks the same, but it won't be long before you're probably sick of the tower. Time to get down -- unless you have magical powers or can fly or something, it'll probably be pretty tough, too. You could try to climb down, but the walls look pretty slick, and -- oh god, your arm just went through the wall, what the hell.

Whatever you do, don't fall.

If you fall, you'll be stuck falling forever. And ever. And ever. Looks like they didn't put a failsafe into ViViD for falling, so now you're stuck. You might see some other people stuck in the same glitch, falling forever a la Alice in Wonderland, but honestly? You're stuck that way until your game resets itself.

PHASE II

[ ??:?? ] Either way, you've made it to the ground (somehow). The ground looks like... a half-finished city, really. There are streets, and houses... but some of the houses are unfinished, just four walls and no roof, or only three walls, or nothing inside, and a lot of the NPCs are completely faceless, or only have one line they repeat over and over again.

It's honestly pretty unnerving, especially since there's no soundtrack at all. You can just traverse this creepy hellscape in complete and utter silence.

And then the cars start to fly away.

That's definitely normal (is there anything about this game that isn't faulty?).

PHASE III

[ ??:?? ] It's not safe.

You could be anywhere in this level, wandering, searching -- and then suddenly, it's there. As it appears, a battle theme starts, but it's distorted, eerie and off-pitch. There's something very wrong about this enemy, that's for sure. It can't be defeated, either. Attacks can harm it, and it can be tossed aside or fought, but it just gets right back up, bloodied and beaten, as if unstopped by anything it's feeling.

Over and over and over again.

Just don't let it touch you.

Because it will start to absorb you, code bit by code bit, until there's nothing left of you. It's a cannibalistic distorted monster, wonderful.

PHASE IV

[ ??:?? ] If it wasn't apparent already, physics is a little weird here. One second you're walking along, and the next there's basically no gravity; you could jump wherever you want, clearing buildings in a single bound like the superman you were always meant to be. One second you're your normal amount of strength, and the next you could life cars (if you so chose), for no apparent good reason.

Sometimes the world just tilts, making the ceiling the floor very suddenly, and sometimes the floor drops out from under you entirely.

Anything that could go wrong with the physics here does go wrong.

Just try not to get caught halfway through a now-solid floor. That sounds really, really uncomfortable.

BONUS

[ ??:?? ] Of course, it wouldn't be glitch central without something weird happening to you. And it could be anything -- one second you're fine, and the next your arm is twice as long as it should be, and totally noodly. Suddenly you have a mermaid tail or animal ears, or your head has rotated upside down (how is that even happening?). You're suddenly able to walk through walls, or drag objects to you by pointing at them.

If this was a video game (it is), it would be the faultiest game to ever exist, that's for sure.

(Still, teleporting from one side of the world to the other by jumping on a single spot on a flowerbed is kind of entertaining, if nothing else.)


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to Cerealia's sixteenth Test Drive Meme. For your convenience, we have compiled a post detailing everyone's arrival experience and a FAQ that should explain everything in more detail. Please read them thoroughly before playing. Thank you!

metalist: (92)

ii.

[personal profile] metalist 2016-09-01 10:44 pm (UTC)(link)
[ Unlucky for Pyrrha, she's going to be stuck remembering this after ViViD folds: the smell of sour wine and a voice she had never been quite able to trust, the same slouch that had belied all this power and yet, it had been her who had been asked to fight everyone's battles --

Her mouth tightens. All at once, she struggles not to resent how trivial his concerns her.

... ]
I think you'll survive.

[ She doesn't really want to talk to him, or maybe she does too much, and the words tumble out before she can quite stop herself. ]
qrowbar: (pic#10225929)

[personal profile] qrowbar 2016-09-01 10:57 pm (UTC)(link)
[That's a voice that makes him stop right in his tracks. He knows it, and yet it's impossible that he's hearing it.

Qrow looks up and over his shoulder, frowning, to see Pyrrha Nikos. He turns in his chair, facing her more directly, squinting as if she's a mirage.

He looks back down at the flask. Was that apple juice? Because he's clearly face to face with a dead girl.]
...yeah. Probably will.

Never liked apple juice much.
metalist: (95)

[personal profile] metalist 2016-09-01 11:15 pm (UTC)(link)
That's because it's pure sugar.

[ Seriously. Juice, bleargh. Pyrrha would rather drink one of Ren's "healthiful" concoctions. ]

Do you mind if I take a seat?

[ Apparently, she's decided this is a conversation she wants to have. ]
qrowbar: (pic#10225933)

[personal profile] qrowbar 2016-09-02 02:31 am (UTC)(link)
Go ahead. Knock yourself out. [He says, way too casually for being chatting with a girl who he knows to be dust, and not the good kind.] Sugar's underrated. Ferments well.

Weren't you on the box of some stupidly sugary cereal, or something like that?
metalist: (91)

[personal profile] metalist 2016-09-03 01:30 am (UTC)(link)
[ Who cares — it's thought, and not said, because she would never voice such a thing. It's a worrying moment, though: the hot and near-blinding moment of teenage petulance in a girl who is rarely petulant or prone to adolescent moodiness.

Only the faintest edges of it manifest, her expression unhappy, bordering on sullen. Pyrrha takes a seat. ]


That was a long time ago.
qrowbar: (pic#10225929)

[personal profile] qrowbar 2016-09-03 02:51 am (UTC)(link)
Hey, when you're my age, years start to blend together. Who's counting anymore?

[This clearly isn't the Pyrrha he's met before. There's an edge to her voice he doesn't remember. He doesn't think it's a fake, though; this seems genuine. Organic. Bitter.] So, what's a nice girl like you doing in a place like this?

[That is, what's a dead girl like you doing being not-dead?]
metalist: (26)

[personal profile] metalist 2016-09-03 02:57 am (UTC)(link)
[ She's only not-dead because someone else decided that for her. Pyrrha is still trying to work out how she feels about the matter.

His blithe question doesn't win him any points, though. ]


I'm not sure. There's a lot I don't have much say in, these days.
qrowbar: (pic#10225929)

[personal profile] qrowbar 2016-09-03 03:07 am (UTC)(link)
[Qrow stopped caring about winning points with the vast majority of people a long time ago.] Guess there wouldn't be.

So, am I gonna say it, or are you gonna say it?
metalist: (95)

[personal profile] metalist 2016-09-03 03:12 am (UTC)(link)
... [ It's easier to say than to hear, although she's not especially excited to do either. For whatever reason, he can't see past a single moment in her life - ending it, but still only a moment - and even though he doesn't know the rules of Cerealia, she's not rushing to explain them.

So. She gestures, affirming and in his direction.

He can say whatever he wants. ]
qrowbar: (pic#10225933)

[personal profile] qrowbar 2016-09-03 03:15 am (UTC)(link)
[He sort of figured she'd be reluctant to talk about it.] Battle of Beacon. Pipsqueak told me what I couldn't work out on my own.

You're in pretty good shape, for a dead girl.
metalist: (89)

[personal profile] metalist 2016-09-03 03:27 am (UTC)(link)
[ - and there it is. No one else has put it in such blatant, biting terms since her resurrection, or whatever CERES did to put her back together. Pyrrha isn't sure if she's been yearning for or dreading those specific words. His honesty continues to border on caustic, the levity skirting around his words a brittle, sharp thing.

The complimentary half of it goes disregarded. Well, almost. ]


Thank you.

[ She's still Pyrrha. No matter what, it's not within her to rudely dismiss any remark, no matter how backhanded it may be. ]

You seem to have made it out alright.

[ No one else will talk about this battle, no one else calls her what she is, but he - Well. ]
Edited 2016-09-03 03:28 (UTC)
qrowbar: (pic#10225929)

[personal profile] qrowbar 2016-09-03 06:48 pm (UTC)(link)
Maybe a little singed around the edges, but it takes more than that to put me down. [He reaches for the flask out of habit, brings it to his mouth, and then stops. Shit. Right, the apple juice.]

Heard you went a few rounds with the wicked witch. Takes guts to do that. Sense, not so much, but guts. [He puts the flask back down.] Why'd you do it?
metalist: (1)

[personal profile] metalist 2016-09-03 09:23 pm (UTC)(link)
[ Again, a question no one has dared ask her. The bluntness of it would be hard to hear, except an arrow flew straight and was loud enough to deafen her. Words are just words. And maybe, just - maybe - she's been waiting for someone to call her out on it, and is grateful it's someone she doesn't know well enough to care about hurting.

Pyrrha doesn't shy away from answering, ]
I was just... trying to buy some time.

[ Maybe for someone to help, maybe for everyone else to get away. ]
Edited 2016-09-03 21:23 (UTC)
qrowbar: (pic#10225926)

[personal profile] qrowbar 2016-09-05 05:22 am (UTC)(link)
Mighty heroic of you. [He says, not looking over at her, instead looking at the semi-formed people walking all around them, ignoring the two talking at a table.] I know too damn many dead heroes.

Well, if you're looking for a finger-wagging or lecture from me, you're not gonna get one. You made your choice like a huntsman would've.
metalist: (92)

[personal profile] metalist 2016-09-05 10:44 am (UTC)(link)
[ Dead heroes... Pyrrha only just bites back a wince. ]

Did you know Amber well?



[ She's never quite been able to get the Fall Maiden out of her thoughts. ]
qrowbar: (pic#10225933)

[personal profile] qrowbar 2016-09-11 10:24 pm (UTC)(link)
The Fall Maiden? Nah. Didn't really talk to her much. Can't exactly hang out with a girl being kept in stasis. [He says, grimly.]

I was late to the party when she first ran into Cinder's goons. Would've been a lot easier for everyone involved if they could've waited a few minutes. Maybe not for them, I guess.
metalist: (89)

[personal profile] metalist 2016-09-15 10:44 pm (UTC)(link)
... [ It's difficult not to be disappointed by the lack of answers in his, well - his answer. He saved her because that's what he did. Nothing more to it.

Amber continues to be a doll in a machine, too sundered to be real. ]


But you weren't invited to the party? Were you just passing through?