PHASE I [ ?? ?? ] It's impossible to tell time in this place, and everything looks the same, but it won't be long before you're probably sick of the tower. Time to get down -- unless you have magical powers or can fly or something, it'll probably be pretty tough, too. You could try to climb down, but the walls look pretty slick, and -- oh god, your arm just went through the wall, what the hell.
Whatever you do, don't fall.
If you fall, you'll be stuck falling forever. And ever. And ever. Looks like they didn't put a failsafe into ViViD for falling, so now you're stuck. You might see some other people stuck in the same glitch, falling forever a la Alice in Wonderland, but honestly? You're stuck that way until your game resets itself.
PHASE II [ ?? ?? ] Either way, you've made it to the ground (somehow). The ground looks like... a half-finished city, really. There are streets, and houses... but some of the houses are unfinished, just four walls and no roof, or only three walls, or nothing inside, and a lot of the NPCs are completely faceless, or only have one line they repeat over and over again.
It's honestly pretty unnerving, especially since there's no soundtrack at all. You can just traverse this creepy hellscape in complete and utter silence.
And then the cars start to fly away.
That's definitely normal (is there anything about this game that isn't faulty?).
PHASE III [ ?? ?? ] It's not safe.
You could be anywhere in this level, wandering, searching -- and then suddenly, it's there. As it appears, a battle theme starts, but it's distorted, eerie and off-pitch. There's something very wrong about this enemy, that's for sure. It can't be defeated, either. Attacks can harm it, and it can be tossed aside or fought, but it just gets right back up, bloodied and beaten, as if unstopped by anything it's feeling.
Over and over and over again.
Just don't let it touch you.
Because it will start to absorb you, code bit by code bit, until there's nothing left of you. It's a cannibalistic distorted monster, wonderful.
PHASE IV [ ?? ?? ] If it wasn't apparent already, physics is a little weird here. One second you're walking along, and the next there's basically no gravity; you could jump wherever you want, clearing buildings in a single bound like the superman you were always meant to be. One second you're your normal amount of strength, and the next you could life cars (if you so chose), for no apparent good reason.
Sometimes the world just tilts, making the ceiling the floor very suddenly, and sometimes the floor drops out from under you entirely.
Anything that could go wrong with the physics here does go wrong.
Just try not to get caught halfway through a now-solid floor. That sounds really, really uncomfortable.
BONUS [ ?? ?? ] Of course, it wouldn't be glitch central without something weird happening to you. And it could be anything -- one second you're fine, and the next your arm is twice as long as it should be, and totally noodly. Suddenly you have a mermaid tail or animal ears, or your head has rotated upside down (how is that even happening?). You're suddenly able to walk through walls, or drag objects to you by pointing at them.
If this was a video game (it is), it would be the faultiest game to ever exist, that's for sure.
(Still, teleporting from one side of the world to the other by jumping on a single spot on a flowerbed is kind of entertaining, if nothing else.)
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Mordimort | Stella Glow
II-A
[ An empty and unfinished city, people with no faces, a generally creepy vibe to the place? Most other people would be creeped out, but Mordimort is rather blase about the whole thing. She looks from one NPC to another, watching them have a pointless dialogue about being welcome to Cerealia and the other being a newcomer, before finally just sitting down. ]
No mor... [ Nope, not dealing with this. Since this place is clearly some weird dream, she's going to go back to sleep there right in the middle of the road. Which is clearly not a safe place to sleep, but that's what mud golem she's got standing watch is for! It's almost as creepy as the faceless NPCs, being just a big shapeless mass of mud with a single red eye peering out of it. It makes wet, gushing noises as it mills about the spot where she rests, though the moment someone comes too close, it starts making an odd gurgling noise and zips toward the offending person or thing with an unnatural gusto. ]
II-B
[ Should you decide to tell the girl she shouldn't be sleeping out in the middle of the street (it's dangerous, after all!), the mud golem will immediately try to tackle you and smother you in its...well, mud. It makes a lot of noise in doing so, enough to wake Mordi up and have her grumble unhappily as she slowly sits up. ]
You're so...noisy. Stop it...
no subject
He should've guessed the girl who looked like she had collapsed in the middle of the street would be a trap. And here he was, wrestling with a mud golem, trying desperately not to get suffocated, all the while trying to break free or reach his gun.]
Let go of me, you hulking mound of... mmph!
[That sure was him getting slapped in the face with some mud. He pulled away enough to gasp a breath, when he noticed the girl awake... and then complaining about the noise.]
Priorities! Trying not to get killed here!
[He strained against the mud golem on top of him. This... was not going to be easy to get out of.]