reparator: (Default)
C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] ioculus2016-09-01 12:00 am
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//TESTDRIVE16.EXE

//testdrive16.EXE



THIS seems nice and friendly. One minute you're doing whatever you do in your weird existence and the next, you're standing on the top of a tall, tall tower. There's no ground that you can really see; it drops off into darkness. All around you, there's code, breaking through the walls and your fingers and even the very air.

In fact, it looks like you're in the middle of a very shoddily designed Tron-knock-off. Which is exactly what this is, of course. Looks like CERES didn't finish this level before they chucked you into it.

That sounds like a very CERES thing to do.

Good luck, everyone.


system error

please attempt troubleshooting and diagnostics

//SCENARIOS.EXE


PHASE I

[ ??:?? ] It's impossible to tell time in this place, and everything looks the same, but it won't be long before you're probably sick of the tower. Time to get down -- unless you have magical powers or can fly or something, it'll probably be pretty tough, too. You could try to climb down, but the walls look pretty slick, and -- oh god, your arm just went through the wall, what the hell.

Whatever you do, don't fall.

If you fall, you'll be stuck falling forever. And ever. And ever. Looks like they didn't put a failsafe into ViViD for falling, so now you're stuck. You might see some other people stuck in the same glitch, falling forever a la Alice in Wonderland, but honestly? You're stuck that way until your game resets itself.

PHASE II

[ ??:?? ] Either way, you've made it to the ground (somehow). The ground looks like... a half-finished city, really. There are streets, and houses... but some of the houses are unfinished, just four walls and no roof, or only three walls, or nothing inside, and a lot of the NPCs are completely faceless, or only have one line they repeat over and over again.

It's honestly pretty unnerving, especially since there's no soundtrack at all. You can just traverse this creepy hellscape in complete and utter silence.

And then the cars start to fly away.

That's definitely normal (is there anything about this game that isn't faulty?).

PHASE III

[ ??:?? ] It's not safe.

You could be anywhere in this level, wandering, searching -- and then suddenly, it's there. As it appears, a battle theme starts, but it's distorted, eerie and off-pitch. There's something very wrong about this enemy, that's for sure. It can't be defeated, either. Attacks can harm it, and it can be tossed aside or fought, but it just gets right back up, bloodied and beaten, as if unstopped by anything it's feeling.

Over and over and over again.

Just don't let it touch you.

Because it will start to absorb you, code bit by code bit, until there's nothing left of you. It's a cannibalistic distorted monster, wonderful.

PHASE IV

[ ??:?? ] If it wasn't apparent already, physics is a little weird here. One second you're walking along, and the next there's basically no gravity; you could jump wherever you want, clearing buildings in a single bound like the superman you were always meant to be. One second you're your normal amount of strength, and the next you could life cars (if you so chose), for no apparent good reason.

Sometimes the world just tilts, making the ceiling the floor very suddenly, and sometimes the floor drops out from under you entirely.

Anything that could go wrong with the physics here does go wrong.

Just try not to get caught halfway through a now-solid floor. That sounds really, really uncomfortable.

BONUS

[ ??:?? ] Of course, it wouldn't be glitch central without something weird happening to you. And it could be anything -- one second you're fine, and the next your arm is twice as long as it should be, and totally noodly. Suddenly you have a mermaid tail or animal ears, or your head has rotated upside down (how is that even happening?). You're suddenly able to walk through walls, or drag objects to you by pointing at them.

If this was a video game (it is), it would be the faultiest game to ever exist, that's for sure.

(Still, teleporting from one side of the world to the other by jumping on a single spot on a flowerbed is kind of entertaining, if nothing else.)


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to Cerealia's sixteenth Test Drive Meme. For your convenience, we have compiled a post detailing everyone's arrival experience and a FAQ that should explain everything in more detail. Please read them thoroughly before playing. Thank you!

bulletfool: (12)

that's a good thing!

[personal profile] bulletfool 2016-09-01 08:03 am (UTC)(link)
[He's working with a blue-haired guy who can summon a draconic spirit. Said guy being a dragon demon would mean nothing to Izumi by this point.]

I was wondering if it just has a thick shell or regenerative powers. Looks like it's the latter.

[Or is it something else? Meteora didn't so much as leave a scratch after the smoke and debris cleared away, and that stab wound healed up in the blink of an eye. Izumi's gaze flickers to his wrecked arm before he summons another couple of cubes.]

I'm going to keep firing. Use that to put yourself and your partner in a favorable position.

[And so goes Asteroid, with the the full intention of hindering the enemy's movement more so than damaging it. Izumi has his doubts about being able to injure the creepy thing.]
gaian: using canon insults from lugina... ("great and powerful")

............. it is

[personal profile] gaian 2016-09-01 08:15 am (UTC)(link)
[The dragon spirit stays with him, for better or for worse, since it's more of a manifestation of his own soul than a proper summon, but Karl doesn't feel the need to explain things (he barely understands it all, frankly) as he moves.]

Got it.

[Regenerative powers, huh... Maybe sickness would work, although everything this place throw seems to have a way of circumventing his skills. Still, it doesn't hurt—neither would inflicting some damage over time effects (well, it wouldn't hurt him or his newfound ally).

With that in mind, he swings his halberd again, but this time, it doesn't connect. It doesn't need to, either, as he sends his own storm of ice, mixed with light, at the enemy. It connects, even if it doesn't seem to have succeeded in inflicting any status ailments; however, even without further attacks, new wounds to continue to open up on the monster. Woo, DoT.]


Should we escape? Or try and keep it here?
bulletfool: (07)

sparkles

[personal profile] bulletfool 2016-09-01 09:49 pm (UTC)(link)
[Izumi's answer is made for him by the enemy's reaction to Karl's very cool attack and the Viper he sends to exploit the new wounds. After all that, the enemy shows no signs of slowing down; if anything, it seems more determined to hunt them down. He narrows his eyes.]

Until we find out its weakness, we won't be able to inflict actual damage. How annoying . . .

[If only Tachikawa were here. Izumi hates to admit defeat.]

Let's retreat for now before it touches us. It's slow enough for us to outrun.
gaian: (fraud)

squints some more

[personal profile] gaian 2016-09-02 01:12 am (UTC)(link)
That's ViViD for you... All right, start running and I'll cover.

[As he backs away from the monster, the spirit behind him lets out another blast of wind in an attempt to encase the enemy in ice. Karl doesn't doubt that it'll break free, sooner or later, but hopefully, that'll buy them some extra time, just in case they can't outrun it.]
bulletfool: (01)

she's blinded by my love

[personal profile] bulletfool 2016-09-02 04:04 am (UTC)(link)
Got it. We'll meet at the base of that tower in the back. I'll cover for you once I'm out of sight.

[He thrusts a thumb over his shoulder in the general direction of said tower. Once Karl acts with the enemy sufficiently preoccupied, Izumi runs along a path of incomplete buildings and makes a sharp turn to block out his visibility. Behind a single wall, he fires Hound as a signal for Karl and continues his retreat the second the bullets leave his side.

See you soon, partner . . . ]
gaian: (impudent fool)

squints harder!!

[personal profile] gaian 2016-09-02 04:50 am (UTC)(link)
[Soon, partner...

Once Izumi fires, Karl allows the draconic spirit to disappear, putting on a burst of speed so that he can outrun the monster now. He turns in a direction away from Izumi—hopefully, if neither can lose the enemy, then it'll follow Karl as he'd rather have to deal with it than make Izumi, but ideally, his reunion with Izumi will be monster-free.

... Running to a soundtrack in the background is weird, and not just because the theme itself is eerie, but if nothing else, it helps to let him know how far away the thing is.]
bulletfool: (09)

sparkles brighter!!

[personal profile] bulletfool 2016-09-02 05:06 am (UTC)(link)
[The enemy is either prone to boredom or stupid, because it flounders in place before wandering in an entirely different direction. Izumi and Karl get the easy pass this time.

On his end, Izumi glances over his shoulder while maintaining his sprint.]


The creepy music stopped . . . Guess that means the virus freak isn't following me.

[He's so tempted to go back and give it a pounding with one thousand Meteora shots. Maybe he should have done that from the start.

Anyway, his goal is to meet Karl at the designated location. Because he had a head start on the favorable, Izumi is the first to arrive. He sits on the edge of a wall without a rooftop, looking both ways for signs of alien blue hair.

Then he looks down at the mangled arm, and lets out a loud sigh of annoyance.]


At least it's not spreading. I should have busted that thing's arm.
gaian: (goody-two-shoes honour student)

is jae attempting to transcend into a star

[personal profile] gaian 2016-09-04 05:30 am (UTC)(link)
[Karl's alien blue hair is fairly identifiable, at least?? Especially when he's holding his halberd; the two features together are kind of hard to miss.

As soon as he spots Izumi, he grins and gives a wave with his free hand. While the music's stopped, so the thing is probably far away enough, Karl won't risk it by calling out for him. His pace, having slowed down when he figured he wasn't being followed anymore, quickens again so that he can hurry and catch up with Izumi.

When he reaches the base of the wall:]


Hey.
bulletfool: (14)

are you saying i'm not already your moon and stars

[personal profile] bulletfool 2016-09-05 12:08 am (UTC)(link)
[It's very identifiable, especially against the dull backdrop of an incomplete city. Izumi catches sight of Karl fast enough to see the wave, and drops down from the wall.]

Hey! Did that virus freak chase you?

[Because it sure didn't go after him.]
gaian: (lame)

this is true, jae is my moon and stars and my sun u3u

[personal profile] gaian 2016-09-05 01:34 am (UTC)(link)
Nope. If it didn't go after you, then it seems like it wandered off... hopefully not to go after someone else, but looks like we got lucky there.

[Luck doesn't last long in ViViD, but.]

I'm glad to see you're... I was going to say "unharmed", but I think I'll amend that to "not more harmed".
bulletfool: (05)

but if i'm also the sun, what are you to me??

[personal profile] bulletfool 2016-09-05 01:50 am (UTC)(link)
[He almost doesn't understand what Karl means when he remembers.]

Oh, that again? This isn't my real body, so it'll fix itself.

[He waves the wounded arm. No pain, no biggie. Just annoying to think about its origin.]

That was pretty bad, though. No matter what we did, that thing kept coming.
gaian: (stupid bastard)

you

[personal profile] gaian 2016-09-05 01:53 am (UTC)(link)
... Well, technically we're both just code, but I'm gonna assume you mean something beyond that.

[It's odd, watching Izumi wave his arm around without any signs of pain, but he'll take his word for it.]

You looked like you were handling the situation pretty well, though—arm aside.
bulletfool: (09)

so smooth . . .

[personal profile] bulletfool 2016-09-05 07:36 am (UTC)(link)
Whatever it was, the only thing it had going for itself was its durability.

[Unfortunately, brute forcing a win didn't work. He sighs.]

Too bad. I wanted to return a hit before we retreated, but that'll have to wait.

By the way, what was that you summoned earlier? It was pretty amazing!
gaian: (half-assed)

hehehe

[personal profile] gaian 2016-09-09 04:56 am (UTC)(link)
Yeah, getting out of this level should probably take priority above all... Nothing good ever really comes out of sticking around in ViViD.

[... Oh. Uh, well.]

Haha, thanks... It's kind of hard to explain! I'm a Summoner, though, so that's the sort of thing I do.

[Even if that wasn't quite a conventional summon, but Izumi doesn't need to know that.]