
Out with the old, in with the new as they say, and this ViViD level is no different. Ever progressive and ever mindful, CERES has decided in their war against the evil carbon footprint to give citizens both new and old a lesson in healthy living. To show this, they've created a level all about... recycling, or as close to recycling as a company like CERES can get. (Which isn't very close at all, honestly.)
This, of course, means that when you're dumped in to today's ViViD level, the first thing that will hit you is the stench. It's vile and rancid and the type of stench that makes a person want to give up smelling altogether, and when you finally open your eyes, you'll see why. There's trash everywhere. The buildings are decrepit and crumbling, the cars are broken down and rusted, and overall, it looks like the apocalypse rolled right on through. Which is weird because this is definitely not a post-apocalyptic game. Yet wandering around this pathetic excuse for a ViViD level will just reveal more of the same -- it's a total wasteland.
And if you look up, you will see a billboard.
RECYCLING AND YOU: HOW NOT TO BE A DIRTY WASTE OF SPACE
You'll only have a moment to be offended by the sign before, amongst the piles of trash and rubble, there's another, smaller pile of trash and rubble. The only difference is this one can talk.
 Welcome to The Dumpster Dive, my cool cats and sweet kittens. A brand new ViViD level, created and innovated to you by CERES's very creative and innovative technicians. We're all here to help you learn to Reuse, Reduce and Recycle, givin' you kids some tools to help you lessen your impact on the planet. After all, we're all here together on this great planet of Tellus. Wouldn't want to ruin it, right? Ha ha!
Happy Trash Day to Cerealians one and all!
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PHASE I [ 6 00 ] So, you're here.
You're probably sitting in a pile of trash because, well, everywhere is a pile of trash. You're in a landscape of trashiness and there's no escape. Your only option is to give in to the sweet, sweet pull of the garbage. The buildings are crumbling, the sidewalks are a mess of bottles (but no bottle caps), rubble, and empty chip bags, and you're stuck in this... trash. This garbage. This hellhole.
Wasn't recycling supposed to be clean?
It probably takes a rat skittering over your foot to get you going but like any good game, the protagonist needs to move. If you're going to find out anything in this trash heap, you'll need to explore a bit. See if you can find someone else! Or something else. Maybe someone more experienced with ViViD can help you figure out how to log out. Even if logging out doesn't seem to be working right now. You should be careful too because one wrong step might cause the pile of trash you're standing on give way and send you into the sewers below.
Which means there are rats, there are bugs, the ground is unsteady and... yep. It's starting to rain.
Good luck.
PHASE II [ 8 00 ] And then come the... trash drones.
They zero in on any living thing in this ViViD level -- if you’re moving, if you’re breathing, if you have some sort of a pulse, they’ll be there. And they’ll grab you and take you away. No matter how many you shoot down, more and more and more will come, never stopping until you're swarmed completely by them. They have to get you! You're garbage, you're garbage, you're garbage! You're garbage!
And so, you're snatched up.
Don’t worry, though. After a short flight (wave hello to your fellow drone-napped neighbor!), you'll arrive at three huge trash chutes with three equally huge signs above them. GARBAGE, RECYCLING, and COMPOST hang above the chutes and the drones pause just momentarily before announcing one of these options in a robotic voice. You've been sorted and without any preamble, the drone will dump you in whichever one it decides.
Hopefully you don’t end up in the compost. Gross.
Of course, once you down there, there's plenty to poke around in (or not much if you're still not into the whole trash thing). It's piles and piles and piles of trash as far as the eye can see! Again! If you're especially clever, you may be able to use the trash to build a way out of the chute. The very, very long chute. Maybe there's someone around that can help you? And better do so quick, who knows what CERES has deemed to be "recycling" this time.
PHASE III [ 11 25 ] CERES's standards continue to shine on again, because after some time, those chutes will finally start working. So if you've been separated from a friend through any of this ordeal, don't worry about it. You're all gonna end up in the same place anyway.
Which is the incinerator, of course! (Wait, that’s not how recycling works.)
The ground beneath you shifts, enough to knock over whatever flimsy excuse for an escape plan you have, and suddenly all of the trash, compost or recycling will be dumped down into an underground furnace -- along with everyone stuck there, of course. Bit by bit, everything moves ever closer towards that red hot furnace and it’s clear that everything's going to be dumped straight into the fire and burned. Say your farewells. Make nice with your neighbor. Finalize your will because --
Oh. It stopped.
Looks like it jammed.
It doesn't remain jammed for long because CERES is, if anything, highly efficient. So it starts up again. But then stops again. And then starts again. And then stops again. This may be a glitch in the level, actually.
So, you're still getting ever closer to fiery death, but... slowly. Very slowly. In fact, you could probably walk away from said fiery death faster than you're going towards it. It's like they can't even program a near death experience right!
PHASE IV [ 11 25 ] Maybe you avoided the incinerator. Maybe you ended up in a different part of the level altogether. Maybe you just got lost. Either way, now you’re stuck with the age-old hobby of enthusiasts and the exceptionally desperate alike.
Dumpster diving.
And CERES wouldn't send you down there without an incentive, you know. If you look, it seems like there might be something valuable, something incredibly important and just for you. A shiny item that you’ve always wanted right from home and it’s right there in your grasp, something precious that you could never get in Cerealia. How it came to be there, nestled between an empty carton of eggs and a half-eaten cheeseburger, no one knows, but you'll be filled with the inescapable, all-consuming urge to go get it. Just jump right into that dumpster and get it.
The more you resist the urge, the more it'll hurt. (As in, physically hurt actually. The feeling will be comparable to your fingernails slowly being plucked out.)
This is ViViD though and the moment you hit the trash, the spell breaks. You'll see that your most precious thing, whatever it was, was never actually there. Instead, you seem to have actually grabbed something else and whatever it is, you can't let go of it. Be it an empty bottle of bacon soda or a bicycle tire with a giant hole in it, it's attached to your hand now and no matter what you do, you can't get it off.
Hopefully whatever you grabbed wasn't too big because it looks like you're not getting rid of it. Not till you beat the level.
BONUS [ why o'clock ] The odd thing about being stuck in a trash wasteland is that you can go for ages without seeing another person. Ages. Of course, CERES doesn't like that very much since ViViD games should be co-operative! Player with player! Player against player! Players who shouldn't be playing at all. That's the type of play CERES supports.
Which means the longer you go without seeing another person, the more you might feel an itch. It gets under your skin, making you feel dizzier and dizzier, and shorter and shorter of breath until -- you pass out. Vision going dark, breathing cutting out, and down you go into the trash and whatever this ViViD level has planned next.
It won't take long. You'll wake up feeling slightly confined and there will be a moving body next to you. It seems as if you've finally, finally found someone -- and they're really, really close. In fact, maybe a little too close? When you open your eyes, you'll see that the two of you may be bound together in a way that might be familiar to some.
But instead of a shirt, it's just a garbage bag. A really, really strong garbage bag that can't be broken out of no matter how strong you happen to be. No laser eyes, no super powers, nothing will separate you from this person other than, well, getting along.
There really is only one question you have to ask yourself now. Just one.
What the hell does this have to do with recycling?
[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ] |
rhys | original character
PHASE I-b:
PHASE III:
PHASE IV:
I-B
WELL. OKAY. That was probably her bad, she probably should've made some more noise or something.]
...Is that how you greet people where you're from? [Yuri looks skeptical about this, but honestly she doesn't really know. In France they kiss someone on the cheek in greeting, right? So maybe this guy actually does come from a place where that reaction is normal.
Though when he continues talking her doubt on that grows. Oh well.] I'm sorry. I didn't mean to startle you. I'm... definitely not here to stab you.
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Once she speaks, he grins.]
Excellent-o. Then as the first person I've met in this place, I officially declare you my best friend! And 'cause we're now buddies, you should, uh, tell me where I am, since I sure don't know.
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[Yuri sort of...makes a face at this whole thing oops. But in an effort to not seem like a complete asshole, since she totally remembers this weird confusion from her first trip into ViViD, she'll answer.]
It's called ViViD-- it's a virtual reality simulator. So... none of this is real. We're in a game. [Yuri pauses for a long moment, tilting her head as she finally brings her hands down to her sides from their defensive position.] Do you know what that even is?
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[Good thing he can't actually see the face she's making. The joys of sight problems! He clicks his tongue, looking pensive, and then:]
Nnnnnnope! Whoosh.
[He makes a horizontal movement with his hand above his head just to emphasize the point: that went way over his head.]
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I - b
Suddenly having a bottle thrown at you is startling, however, and Ene floats back a pace in surprise. This guy has good aim, huh... Once he starts babbling like that she relaxes, Ene can work with dumb words.]
Oh no! How scaaaaary~
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Regardless, he thumps a fist against his chest, nodding.]
Yeah, that's right! [He points dramatically in her direction.] So don't even think of messin' with me, foul villain, or else you'll regret it!
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Uwaaah, what an accusation! How could you think such awful things about a cute, innocent girl like me? You're so cruel, going around throwing bottles at girls and calling them names, how could you?
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Y-You won't fool with me such an innocent act! I know how the likes of you deceive others, and I won't be—ugh... must resist... the guilt...
[He clutches the area above his heart, staggering back.]
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I-B
I scared you? You're the one greeting me with - flying glass! [ and, in a mumbled aside: ] If I were going to stab you, that probably wouldn't encourage me to stop.
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Yeah, well, you—you snuck up on me! So there. I am totally innocent and you are clearly to blame here, mm-hmm.
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BEAT THAT. ]
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If you were just wandering around, why were you holding up a weapon, huh!?
[HUH!?]
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Phase III
Because for someone who is proud of her cute, clean clothes and awesome hair, being stuck amongst garbage is the worst thing ever - even if it's only a game. It doesn't help that it seems like said game is trying to kill them too.
At least Lapis can cheat and get her ghost body to carry her up a bit when the garbage is pulled towards it's fiery demise, huffing quietly as she watches it all being pulled in. Though seeing someone suddenly shot into the air is more interesting than watching garbage burn, so she turns her attention to that. Blinking up at Rhys, and then blinking even more when he calls out.]
... I am. Kinda... More like halfway down. [And at least there doesn't seem to be anyone nearby actually stuck in the garbage... Not that they would be in much danger now, with how incinerator is glitching out.]
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Ah, there you are. [...] Wait, have you already rescued yourself?
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I can't go any higher than this, but I probably won't get roasted.
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Honestly, Nico's basically screaming at this point, and while she is too busy panicking to know what to do all she is sure of is that this is just — ]
Eeek! What are you doing? [ d i s g u s t i n g.
With the bug swatted away with one hand and a scented handkerchief in the other to somehow mask the stench a little, she catches eye of Rhys with the rat. Why are you so chill about what you're doing, buddy? ]
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... Stabbing this thing? I mean, I thought that was pretty obvious. Did you want it or something?
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[ She wrinkles her nose, trying to keep herself from gagging as she backs away dramatically. Unbelievable! ]
Why would you offer such a thing to a cute girl?! Throw it away!
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iv
Then again, Licyn isn't so concerned with proper communication when he leans in and tries to take the rest of that burger out of this man's hand. He's not sure why he's clutching a child's doll, but it means he can't hold on with that hand... and Licyn appreciates an easy meal.
In or out of wolf form. ]
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And thus, when he detects a worrying large creature rearing its mouth near him, he assumes the worst and immediately pulls his hand away, dropping the burger in the process as he jumps back. Holding his hand in front of his chest, curled into a fist and ready for a fight (though contrary to what it looks like, his plan is not, in fact, "punch the wolf"), he stares down at the creature coolly.]
Wouldn't try that if I were you.
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A giant wolf playbowing, butt up in the air, tail held out straight (and indicating dominance, really, but he doesn't expect anyone not wolfen to have any idea what his body posture means). Then he whines, in the low, playful, almost confused way of a canine kept as a companion instead of a wild animal liable to run over tangle with a healthy human. ]
Arruurururuuuuu.
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i-a.
We'll call it a meal with personality, My Lord.
[ that's her playful chirp, her opened bag held against her chest as she leans forward. ]
May we take that from you?
[ food is a good priority for this one too, it seems.
... but not quite diseases. whoops. ]
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... "We"? Do you, uh, have a friend with you or something?