PHASE I [ 6 00 ] You wake up, and you're in a camp ground. The graphics aren't bad here, not really, but they're definitely last gen -- not the type of quality expected out of ViViD. On top of that, every once in awhile, the scenery sort of... glitches before going right back to normal as if nothing ever happened. If you're particularly unlucky, your own body parts might glitch out for a moment too, appearing as nothing more than broken code and then back to normal. Pretty weird, right? Oh well, don't worry about it. Totally harmless.
Glitches or not, you're still in a camp ground along with everyone else. There's a fire, there's some tents, some trees. Maybe some s'mores? You got it all. You're also not wearing what you were before. No, now you're wearing some sexy shorts, or maybe you've got a whip at your side, or maybe you've got a really classy fedora. And if you're one of those lucky few who have all three at once? Good for you! Try not to blind everyone with all that sexy.
Or, you know, the game will glitch out again and you'll be stuck wearing something else. That's definitely not as sexy.
PHASE II [ 7 30 ] If you decide to finally go exploring that crazy jungle, you'll find that you have a wide range of exploring options. Seems ViViD's taking a crack at their very own open world game -- this one modeled after your run of the mill adventure game. There are rivers to swim through (complete with alligators)! There are cliffs to scale (complete with angry birds ready to peck at your face)! There are even ravines to swing across on vines (just like Tarzan)!
Actually, the game is made to allow you to do just that -- those vines are all conveniently lined up for everyone to use them to swing across. Go on, it'll be fun. If you miss, you'll just lose a life, right?
Of course, if you overshoot your goal, you might run into one of the other glitches; the white space that you'll stumble into implies that you flew right off the world map and are now in unprogrammed space. Don't worry, you'll dissolve eventually, slowly but surely, and will reappear on the cliff so you can try again. There's no other way around that ravine either. Still, it's only a little frightening watching your body disappear piece by piece, right?
PHASE III [ 9 00 ] If you manage to scale one of those cliffs or swing across that ravine or cross that river, you may find yourself a chest. It's a treasure chest, and you don't even need a key to open it! Open it right up, a cute little jingle will play, and… nothing will be there.
Or the item will be there, hovering in the air, something amazing, fantastic, incredible that you've always dreamed of having and wanting, and -- you can't touch it. No matter what you try, it hovers right out of reach, and you can't interact with it at all.
Oh, and the cute little jingle is going to follow you around now, on constant loop.
PHASE IV [ xx xx ] So you died.
No big deal. Perhaps you got eaten by a crocodile. Perhaps you fell off a cliff. Perhaps another player stabbed you (that's rude). Either way, you've only lost one life and you have two more so it's nothing. After all, this is just a video game, right? It's fine.
Except it's really not fine.
You'll find yourself in a graveyard, tombstones all around you (maybe one of them has your name on it -- hope the epitaph doesn't suck). It's nighttime, it's foggy, and you're with the other players who have also lost a life. For a while, nothing will happen. The cold and quiet of the night will start to seep into your bones -- and then a figure appears. It can't be killed, it is silent and grim, and it does not speak.
Instead, it approaches each person there, reaches out and touches them on the forehead. Even you. All you can see for a long moment is corpses around you, the dead faces of everyone who had been with you in the ViViD level, flesh rotting away and faces caught in expressions of horror --
And then you're all dropped back into the camp ground together again. It's sunny and cheery and everything is fine, and you're down to two lives. Just, you know... don't lose the rest, okay?
BONUS [ xx xx ] You have a butler now, congratulations! He's following you around everywhere. He's an NPC, and not a very well-made one; sometimes his face glitches out, and he doesn't so much walk behind you as just… appears right next to you. He's handy though because if you ask him to, he'll pull up the start menu. You can sort out your inventory there and exit the game if you wish (except no matter how many times you press the "quit" button, you... can't).
Sometimes, though, that doesn't work out so well. Not the start menu but the butler himself. He might appear next to you on a narrow cliff face, knocking you right off the edge, or appear right on top of a hornet's nest, making them angry enough to go after, well, you. Maybe he accidentally summons a bear when all you were trying to do was ask him where the next dungeon is. That's unfortunate.
You can't seem to get rid of him either, no matter what you do. How annoying. Hopefully he doesn't cause you too much trouble because that bear... well, that bear's pretty angry.
[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ] |
no subject
The easy targets. Because teasing is one of Nikkari's favorite things to do. Everyone's reactions are so different– it feels like it should be boring, knowing how Kashuu likely will, but he still enjoys doing it anyway.
There's something about the scrunch of the other sword's nose that's hilarious as much as it is adorable. ]
Of course. That spirit could've gotten you if you weren't being careful.
[ Never mind that they're talking about marshmallows. ]
no subject
Lord though, pick a harder target to tease next time!! Kashuu, already somewhat petulant because of certain swords, just makes a sour lemons face and waves his free hand dismissively.]
Anyone who'd fall to a marshmallow would totally deserve it. Even a haunted one.
[Haunted marshmallows. Anyway, since Nikkari isn't one of the swords he's keeping the bag from, he'll hold it out open-end first.]
Here.
no subject
Or to be sassy about it either. How entertaining. ]
You're right, of course.
[ He'll take a few ghostmallows for himself– not too many of course. He needs to keep his figure! ]
What do you think of this place, Kashuu-kun?
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There's a little "hell yeah I am" kind of affirmative noise when Nikkari agrees, and he pulls the bag back after he's done taking his share. Reasons why he likes Nikkari too, honestly: he humors him. A true bro waki... Kashuu will support him in his snarking and dieting endeavors.]
Pretty unimpressive, I guess. What's up with these graphics? The trees all look the same and even the water's weird. It's like, if they're gonna open up a new level in the middle of all this stupid stuff, they might as well make it a good one. I don't wanna spend my time here looking at a static-y fire and fighting off snakes.
[He says, like he's completely forgotten for a second that Nikkari is new... (He has, he's a moron who settles into routine way too easily.) Luckily that only lasts for a second or two.]
Oh— right, right. This is ViViD! The actual place we live's a lot nicer. ...Usually. It's kinda flooded right now, but whatever. [TOO CAVALIER.]
no subject
Fighting off snakes?
[ Nikkari is only half following what Kashuu is talking about. Some of this he understood, from talking to other people and generally getting a sort of run down of what this is all about. A game. He's not familiar with video games, since what the heck those didn't exist in his era, but he's seen the tantous get caught up in some of the new technology even at the citadel. ]
Did someone decide to try and make your living space a pool, Kashuu-kun? [ A joke, because the other sword's flippant attitude is actually pretty hilarious. ]
no subject
Yeah. [Said flatly, with the air of someone who has Seen Some Shit.] At least these ones don't come after us first.
[He has indeed seen some shit. As far as their new swimming pool goes, Kashuu laughs and waves the marshmallow bag.]
I wish! At least we could've used it then. Flood water is super gross, y'know? And it's still kinda drizzly, so it's just wet and soggy and nasty everywhere.