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C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] ioculus2015-09-01 12:00 am
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//TESTDRIVE10.0.EXE

//testdrive10.EXE



Welcome to ViViD. The Vibrant Virtual DASH has been Cerealia's favorite past time for as long as the colony can remember. It's how most people are introduced to the city, in whatever fantastical theme CERES has come up with now and today, well -- today's it in need of a repair.

Despite that, the setting is pretty fun. You'll wake up in a camp, surrounded by jungle. It's reminiscent of one of those classic video games, something that starts with a ... T? Or a W? Tomb, womb, boom? That's it. Boom Raider. Welcome to Boom Raider, presented to you by ViViD.


W-w-welcome to V-i-i-i-i-i-V-i-i-i-i-i-D. Your g-g-g-gamerscore is currently over 9000! Our data states that that is a funny joke. CERES encourages the use of ViViD. Please use ViViD. Viewpoints and ideology expressed in ViViD do not represent the viewpoints and ideology of CERES. Please do not use ViViD for pornography as that is a ba-ba-bannable offense. Thank you.

//SCENARIOS.EXE


PHASE I

[ 6:00 ] You wake up, and you're in a camp ground. The graphics aren't bad here, not really, but they're definitely last gen -- not the type of quality expected out of ViViD. On top of that, every once in awhile, the scenery sort of... glitches before going right back to normal as if nothing ever happened. If you're particularly unlucky, your own body parts might glitch out for a moment too, appearing as nothing more than broken code and then back to normal. Pretty weird, right? Oh well, don't worry about it. Totally harmless.

Glitches or not, you're still in a camp ground along with everyone else. There's a fire, there's some tents, some trees. Maybe some s'mores? You got it all. You're also not wearing what you were before. No, now you're wearing some sexy shorts, or maybe you've got a whip at your side, or maybe you've got a really classy fedora. And if you're one of those lucky few who have all three at once? Good for you! Try not to blind everyone with all that sexy.

Or, you know, the game will glitch out again and you'll be stuck wearing something else. That's definitely not as sexy.

PHASE II

[ 7:30 ] If you decide to finally go exploring that crazy jungle, you'll find that you have a wide range of exploring options. Seems ViViD's taking a crack at their very own open world game -- this one modeled after your run of the mill adventure game. There are rivers to swim through (complete with alligators)! There are cliffs to scale (complete with angry birds ready to peck at your face)! There are even ravines to swing across on vines (just like Tarzan)!

Actually, the game is made to allow you to do just that -- those vines are all conveniently lined up for everyone to use them to swing across. Go on, it'll be fun. If you miss, you'll just lose a life, right?

Of course, if you overshoot your goal, you might run into one of the other glitches; the white space that you'll stumble into implies that you flew right off the world map and are now in unprogrammed space. Don't worry, you'll dissolve eventually, slowly but surely, and will reappear on the cliff so you can try again. There's no other way around that ravine either. Still, it's only a little frightening watching your body disappear piece by piece, right?

PHASE III

[ 9:00 ] If you manage to scale one of those cliffs or swing across that ravine or cross that river, you may find yourself a chest. It's a treasure chest, and you don't even need a key to open it! Open it right up, a cute little jingle will play, and… nothing will be there.

Or the item will be there, hovering in the air, something amazing, fantastic, incredible that you've always dreamed of having and wanting, and -- you can't touch it. No matter what you try, it hovers right out of reach, and you can't interact with it at all.

Oh, and the cute little jingle is going to follow you around now, on constant loop.

PHASE IV

[ xx:xx ] So you died.

No big deal. Perhaps you got eaten by a crocodile. Perhaps you fell off a cliff. Perhaps another player stabbed you (that's rude). Either way, you've only lost one life and you have two more so it's nothing. After all, this is just a video game, right? It's fine.

Except it's really not fine.

You'll find yourself in a graveyard, tombstones all around you (maybe one of them has your name on it -- hope the epitaph doesn't suck). It's nighttime, it's foggy, and you're with the other players who have also lost a life. For a while, nothing will happen. The cold and quiet of the night will start to seep into your bones -- and then a figure appears. It can't be killed, it is silent and grim, and it does not speak.

Instead, it approaches each person there, reaches out and touches them on the forehead. Even you. All you can see for a long moment is corpses around you, the dead faces of everyone who had been with you in the ViViD level, flesh rotting away and faces caught in expressions of horror --

And then you're all dropped back into the camp ground together again. It's sunny and cheery and everything is fine, and you're down to two lives. Just, you know... don't lose the rest, okay?

BONUS

[ xx:xx ] You have a butler now, congratulations! He's following you around everywhere. He's an NPC, and not a very well-made one; sometimes his face glitches out, and he doesn't so much walk behind you as just… appears right next to you. He's handy though because if you ask him to, he'll pull up the start menu. You can sort out your inventory there and exit the game if you wish (except no matter how many times you press the "quit" button, you... can't).

Sometimes, though, that doesn't work out so well. Not the start menu but the butler himself. He might appear next to you on a narrow cliff face, knocking you right off the edge, or appear right on top of a hornet's nest, making them angry enough to go after, well, you. Maybe he accidentally summons a bear when all you were trying to do was ask him where the next dungeon is. That's unfortunate.

You can't seem to get rid of him either, no matter what you do. How annoying. Hopefully he doesn't cause you too much trouble because that bear... well, that bear's pretty angry.


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to CEREALIA's Tenth Test Drive Meme. For your convenience, we have compiled a post detailing everyone's arrival experience and a FAQ that should explain everything in more detail. Please read them thoroughly before playing. Thank you!

gravesite: dns (▶ you were young and you'd stare)

[personal profile] gravesite 2015-09-02 03:38 pm (UTC)(link)
[ relief washes over his expression once sayo says that the incident will go unmentioned, but tsurumaru figures that he should have actually paid attention during that powerpoint slideshow... that would definitely have been the wise thing to do.

but he hasn't, and there's no going back for it. so he's looking at sayo rather curiously, wondering if he knows the challenge. (while logging out seems like the easier option, he doesn't want to do it unless he has to; it just doesn't seem as fun.) ]


Do you know what the challenge is?
reprizesal: (Side glance)

[personal profile] reprizesal 2015-09-04 02:31 pm (UTC)(link)
[Now that is a good question. Sayo shake his head in response.]

No, I don't. I didn't even want to come to ViViD today. [He only comes if people asked him to. He haven't reach the point where he need to earn money fast, yet.] It's probably either to defeat a boss or to collect an item.

[All those times he watched people play non-ViViD games might be helping. Maybe.]
gravesite: dns (▶ what's all the trouble)

[personal profile] gravesite 2015-09-08 06:23 am (UTC)(link)
[ OH... well, that's that, he tried. but the familiar way that sayo talks about vivid makes tsurumaru think that he's been around this game before, and not entirely in his boat. ]

You get something for defeating a boss or collecting an item, right? It's like the games that we played back at home, except there weren't any of these fuzzy pixel things, and—

[ his tone drops, a little. ] —our home is no longer, well... you know.
reprizesal: (Awaiting orders)

[personal profile] reprizesal 2015-09-08 02:07 pm (UTC)(link)
If it's like those games, finding hints and exploring should give us a lead.

[From what he recall of those type of games. Adventuring games, he think?

Sayo's quiet for a moment. He knows what Tsurumaru's referring to. Even now, they still give that confusing powerpoint and explanation, before tossing people into ViViD?
]

... I know. But focus on getting out of this level first. [One objective at a time. They can think about their home world's supposed destruction (Sayo never believe it, personally) later.] Once we're out... we can worry about our home.

["Home", huh? The citadel was like a home to Sayo, and their world was where he came from.]