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C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] ioculus2014-08-31 10:51 pm
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//TESTDRIVE2.0.EXE

//TESTDRIVE2.0.EXE

Welcome to the Castle-town of Valoria


The prototype of ViViD's newest level has been complete. However, right now, only a single castle-town is open and available to be accessed with a mini-mission for all registered players. This castle-town is currently undergoing a terrible plague that causes those who drink the water to become strongly infected by the venom laced within.

The venom creates a form of volatile madness known as The Maenas, and it is said to originate by a single flower growing in the center of the castle-town's lake.

In order to purify it, everyone will have to work together to rescue the Priestess who is being held hostage in one of the castle-town's main towers, which is currently being guarded by a large dragon. Who that dragon is working for is currently unknown, but right now, it's preventing the priestess from helping the villagers.

At the log in screen, players will be greeted by Vidia, giving them a friendly announcement and providing them with the mission details:
"You're here at last! There's no time to delay, Player. The priestess mourns the more you hesitate. Come on, get equipped, and follow me! Are you ready? You simply have to follow my instructions.

✩ Get to the tower and defeat the dragon.
✩ Do not kill the townsfolk. They don't know any better! Knock them out, but do not let them die, or the imps will eat their corpses!
✩ Kill the imps, they're aggravating the madness! Each imp will release a soul orb on death. Grab it! It'll protect you from the madness, too. Each soul orb is worth ten credits!
✩ You have six hours. Please rescue the Priestess in that time, and she will be able to let you out.
✩ If you encounter people already from Tellus, you'll get a bonus orb for each soul orb you collect for all players.
✩ If you don't fight, you'll end up affected by the flower's curse... please, band together with someone and travel with them to slow the effects.
✩ The dragon will continue to re-spawn if it's fought alone. Please fight as a pair or group to bring it down if you can!
✩ Remember, you only have six hours... hurry, please!"

//SCENARIOS.EXE
PHASE I
[ xx:xx ] You're standing right in the center of the entertainment district inside the main ViViD hub. The machines sit before you, beckoning to being worn so you can test out the newest level in ViViD. There are others around you, in similar positions. Researchers are on stand-by to document your every move and make sure there are no glitches at all. As you settle into your chair, you slowly put on the helmet and find yourself being immersed in a world that's so real, you can hardly tell whether or not you're in the game or still in reality. (Please don't attack the researchers, they're only doing their job and they won't hurt anyone!)
PHASE II
[ xx:xx ] You're fully immersed in the game now, wandering around with the list of objectives Vidia gave you. It's your choice where you want to start first. You can talk to the NPCs, engage in a grueling battle, level up, or head straight to fight the boss in a daring suicide run. However, as you walk through the castle-town, you catch glimpses of shifting faces. The NPCs look familiar for a moment, maybe reminiscent of someone back home. The effect lasts too short for it to be noteworthy until it continues to occur. Feel free to explore, but remember, you have six hours, a holographic timer to the side of your screen will appear when you wish for it.
PHASE III
[ xx:xx ] Another glitch appears. This one is more debilitating than the rest, leaving you hanging mid-attack. The game seems to freeze completely for a solid two minutes. In that time-span, the world shifts to your own. You're standing right in the middle of the one you remember, staring up into a sky painted red with fire while a blood-curling scream erupts from the back of your mind. You glance down around, and one by one, the people start to fall to the ground, shattering like glass. In the distance, the dragon looms, staring straight at you and roaring, though its voice seems equally agonized. Then the game resumes normally as though nothing happened. Your complete your attack and continue as normal.

Then something else appears within the darkness for a moment, lost in a single blink. That one second passes so swiftly it's barely noticeable. It might throw you off, it might leave you facing a pair of imps or crazed hordes. Whoever is with you had better started fighting... And you'd better run if you're alone!
PHASE IV
[ xx:xx ] You've reached the end. Victory is yours. The townspeople are cheering, and the Priestess is rewarding you with a kind smile and several credits to your name. The dragon lies on the ground defeated, though its eyes are open still, hollow and black. In the reflection, you can still see the traces of a world left behind. In that moment, you can also swear you see it blinking when it should be dead, but there's no time to dwell. You're being logged out and the researchers are shoving surveys in your face or asking you questions about your experience.

BONUS
[ why:o'clock ] Welcome to the Dressing Room. This is where you can dress up your character in ViViD in all kinds of costumes. Completing missions will open up new outfits that will be delivered in the real world to character's flats. As a prize for completing the above mission, characters will be rewarded with some special outfits (both are unisex). Characters will immediately be launched into the Dressing Room upon completion so they can see themselves modeling their brand new outfits to one another.
[ You can choose to set your threads in the game or before/after if you'd like. Remember to apply proper warnings on threads with trigger-y or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE
Welcome to CEREALIA's second Test Drive Meme. Please forgive our appearance as we are still going through the final stages of game completion… mostly fighting with table codes. While most pages are under development and/or hidden from the public eye, please don't feel discouraged, since knowing everything doesn't always make the experience. Your characters will know as little as you. For your convenience, we have compiled a post detailing everyone's arrival experience and a FAQ that should explain everything in more detail. Please read them thoroughly before playing. Thank you!


prosecutory: (♖ I'm bulletproof)

Miles Edgeworth | Ace Attorney | Soul Campaign CRAU

[personal profile] prosecutory 2014-09-06 03:12 pm (UTC)(link)
[PHASE II

Edgeworth has no time for games. But he doesn't have much of a choice in this case; besides, after his experience in another world, he has learned that sometimes, there really is no time to question something, and just take that as an opportunity to get closer to the truth. So, he resigns himself to his fate sitting in a virtual game and exploring a virtual world.

So far, he is just walking through the castle town, constantly vigilant, as if waiting for one of the NPCs to morph into a monster and attack. That doesn't happen, but something else happens.

The flash of Phoenix's intense eyes. A young girl selling magical items who looks so much like Maya. A fruit seller accidentally knocking over a few melons (well, they seemed to be some sort of melon) whose face reminded Edgeworth of Detective Gumshoe. Even as he stopped to speak to an important young woman reading a scroll (despite feeling very odd talking to someone who technically shouldn't exist), he could have sworn he caught the same smirk that Franziska always wore in times of triumph.

Suddenly, this was more than just a game. He checks his time; perhaps he can spend a few more minutes investigating the "town", wondering if he simply missed his home far too much, or if the game meant to invoke and channel his memories of people he knew, or if this was actually not supposed to happen.

So, you might find a man with a sword at his belt weaving in and out of the NPCs, striking up conversation with as many as he can, and inspecting his surroundings for any clues.

(or we can do a battle scene! I'd love me a good battle scene.)]

[PHASE IV; POST-GAME

Whoopdee-do, it's finally over, and Edgeworth can return to reality at last. It's a bit jarring at first, to suddenly find himself back with the researchers and sitting in his chair instead of standing up with the cheering townspeople (no longer did he find the glint of Phoenix's eyes, or Franziska's sneer). But then he just lets out a breath in relief - until he goes over everything one last time.

The familiar faces and glimpses of people he cared about. The vision of a ruined world. The scream that, even now, makes the hairs on the back of his neck stand on end upon mere recall.

He opens his mouth to ask questions, but now the researchers are asking HIM questions. Infuriated, he grits his teeth and sets about quietly writing in the surveys, attempting to accommodate the researchers as best as he can at the same time. You might want to wait till they've left him behind with the surveys to fill out if you'd like to talk to him.]