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//TESTDRIVE2.0.EXE
//TESTDRIVE2.0.EXE
![]() The prototype of ViViD's newest level has been complete. However, right now, only a single castle-town is open and available to be accessed with a mini-mission for all registered players. This castle-town is currently undergoing a terrible plague that causes those who drink the water to become strongly infected by the venom laced within. The venom creates a form of volatile madness known as The Maenas, and it is said to originate by a single flower growing in the center of the castle-town's lake. In order to purify it, everyone will have to work together to rescue the Priestess who is being held hostage in one of the castle-town's main towers, which is currently being guarded by a large dragon. Who that dragon is working for is currently unknown, but right now, it's preventing the priestess from helping the villagers. At the log in screen, players will be greeted by Vidia, giving them a friendly announcement and providing them with the mission details:
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//SCENARIOS.EXE
PHASE I [ xx PHASE II [ xx PHASE III [ xx PHASE IV [ xx BONUS [ why[ You can choose to set your threads in the game or before/after if you'd like. Remember to apply proper warnings on threads with trigger-y or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ] |
//RUN.EXE
Welcome to CEREALIA's second Test Drive Meme. Please forgive our appearance as we are still going through the final stages of game completion… mostly fighting with table codes. While most pages are under development and/or hidden from the public eye, please don't feel discouraged, since knowing everything doesn't always make the experience. Your characters will know as little as you. For your convenience, we have compiled a post detailing everyone's arrival experience and a FAQ that should explain everything in more detail. Please read them thoroughly before playing. Thank you! |
phase II
this -- this is a tone that generally doesn't exist in ivalice, and one could swear there's a flash of confusion on his face before he regards two with... well, with the same expression he regards most things, which is careful and guarded.]
They did tell us that it would be in our best interests to group together, did they not?
[it's not a "hey, yeah, let's go!" ... but it's not disinterest, either.]
no subject
Yeah, I think that's what they said when we first started. The dragon'll just come back if you go and fight it by yourself. So that means we should all work together on it, don't you think?
[And that means teamwork! Either way... in the Intoner vs Dragon version of rock-paper-scissors, dragons would win. Probably not a good idea to go it alone.]
no subject
All of us seems like it could have too many people getting in the way. [delita knows well what happens when you stick a huge group of people with swords against something; the idea of tactics and strategy tend to break down and it devolves into "poke things with sharp things until something stops moving". perhaps less so in trained armies, but ...
the other players are definitely not "a trained army", here, and assuming those scientists are right, there's no guarantee anyone else is from ivalice at all, knows ivalician military tactics, etc, etc.
a small group, though. delita looks her over. not in some sort of weird like, checking her out wink wink nudge nudge way; just appraising her, trying to decide whether she'd be a good teammate.]
A small group may be a good idea, though. Have you seen anyone else planning on hunting this dragon down?
no subject