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//TESTDRIVE2.0.EXE
//TESTDRIVE2.0.EXE
![]() The prototype of ViViD's newest level has been complete. However, right now, only a single castle-town is open and available to be accessed with a mini-mission for all registered players. This castle-town is currently undergoing a terrible plague that causes those who drink the water to become strongly infected by the venom laced within. The venom creates a form of volatile madness known as The Maenas, and it is said to originate by a single flower growing in the center of the castle-town's lake. In order to purify it, everyone will have to work together to rescue the Priestess who is being held hostage in one of the castle-town's main towers, which is currently being guarded by a large dragon. Who that dragon is working for is currently unknown, but right now, it's preventing the priestess from helping the villagers. At the log in screen, players will be greeted by Vidia, giving them a friendly announcement and providing them with the mission details:
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//SCENARIOS.EXE
PHASE I [ xx PHASE II [ xx PHASE III [ xx PHASE IV [ xx BONUS [ why[ You can choose to set your threads in the game or before/after if you'd like. Remember to apply proper warnings on threads with trigger-y or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ] |
//RUN.EXE
Welcome to CEREALIA's second Test Drive Meme. Please forgive our appearance as we are still going through the final stages of game completion… mostly fighting with table codes. While most pages are under development and/or hidden from the public eye, please don't feel discouraged, since knowing everything doesn't always make the experience. Your characters will know as little as you. For your convenience, we have compiled a post detailing everyone's arrival experience and a FAQ that should explain everything in more detail. Please read them thoroughly before playing. Thank you! |
no subject
Regardless, none of that matters anymore as she's left stunned by his sudden movement and his sharp inhale as the imp tries to ambush him. She hadn't expected them to be that strategic but now with it dead, it seems as if it has friends. Or, the game decided to make it friends, might be more accurate.
She gets herself to push her surprise away as she draws her sword, but for the moment she makes no move to attack yet, well aware they're surrounded. For a moment she assess the situation as she remains in place, ever watchful in case one of them decides to try and attack, but her concern is about the aggressive madness they heighten and bring along.
It's no good for either of them to try and withstand the influence for long which means they will simply have to cut through them. She's willing to wait to see if Kazama simply starts killing or has some order or plan he feels he wants to snap at or if he has a strategy even.
She's not bothered by which one ends up happening just so long as this horde is taken care of swiftly. For now she'll defend his back. ]
no subject
Perhaps she wasn't quite as useless as others in his acquaintance had proven to be. ]
These fools...
[ But he snorted, kicking another imp out of the way before taking off a second one's head. ]
Take to the trees. If they can make use of them so can we.
[ and as much as he'd like to take the lead, he'll wait. It wouldn't do any good to "lose" his companion before the imp army runs her over just because he was a little lighter on his feet. They were short on time as it was, much as it irked him. They'd wasted too much of it early on in the game. ]