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//TESTDRIVE2.0.EXE
//TESTDRIVE2.0.EXE
![]() The prototype of ViViD's newest level has been complete. However, right now, only a single castle-town is open and available to be accessed with a mini-mission for all registered players. This castle-town is currently undergoing a terrible plague that causes those who drink the water to become strongly infected by the venom laced within. The venom creates a form of volatile madness known as The Maenas, and it is said to originate by a single flower growing in the center of the castle-town's lake. In order to purify it, everyone will have to work together to rescue the Priestess who is being held hostage in one of the castle-town's main towers, which is currently being guarded by a large dragon. Who that dragon is working for is currently unknown, but right now, it's preventing the priestess from helping the villagers. At the log in screen, players will be greeted by Vidia, giving them a friendly announcement and providing them with the mission details:
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//SCENARIOS.EXE
PHASE I [ xx PHASE II [ xx PHASE III [ xx PHASE IV [ xx BONUS [ why[ You can choose to set your threads in the game or before/after if you'd like. Remember to apply proper warnings on threads with trigger-y or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ] |
//RUN.EXE
Welcome to CEREALIA's second Test Drive Meme. Please forgive our appearance as we are still going through the final stages of game completion… mostly fighting with table codes. While most pages are under development and/or hidden from the public eye, please don't feel discouraged, since knowing everything doesn't always make the experience. Your characters will know as little as you. For your convenience, we have compiled a post detailing everyone's arrival experience and a FAQ that should explain everything in more detail. Please read them thoroughly before playing. Thank you! |
Chizuru Yukimura | Hakuouki
[Rescue a priestess, huh. Chizuru finds it a little... ironic, perhaps, that the first thing she's really getting involved with after Zelien - a place where they'd all longed for rescue - is to rescue someone else. They'd spent so long unable to save themselves, and now they're expected to save another person? But they have to try. That priestess is depending on them, these people are depending on them--
...it's all fake. It's not really a priestess in mortal danger (even though this all seems so real), but that doesn't change the fact that she would like to help her, to save this town. Maybe it's because immersing herself in this strange world is a lot easier than facing the fact that there are some people she's lost that she may never, ever get back. She wasn't able to do a thing to save her friends or her world, but she can at least content herself with not being entirely useless here.
That's what she tells herself as she starts to explore the castle-town, anyway; she has to find out as much about this as she can in the short amount of time she has to complete this "mission," and that means talking. So she's seeking out anyone who might have information - "NPCs," as they're called - and that means she's paying attention to their faces -
So she sees the barest flicker of familiarity, and it stops her in her tracks. She blinks, and the moment is gone, and she goes on her way - until it happens again.
And again.
And again.
It's too much. She abandons her investigation to lean against one of the walls of a building, looking every bit as frightened and lost and overwhelmed as she feels.]
Phase IV
[That entire experience was far too unsettling, and even disengaged from the game as she is now, she doesn't feel prepared to answer any of the researchers' questions or fill out any of the surveys or even be around people at all. She stammers out some excuse or another, saying she'll be back to tell them what they need to hear but for now she just needs to breathe -
And she's gone, running, out of the main ViViD hub and to the quietest place she can find that's nearby. Maybe someone will spot her as she's making her quick escape; maybe she'll turn a corner and nearly smack right into them.
Or maybe she'll have the opportunity to collect herself, and once she's able to think more clearly, she'll realize that she's lost track of where she is and how she got there. When that happens, she will look for someone to approach and will clear her throat to get their attention.]
Um - excuse me? I'm a little lost...
ii!
That said, Kaoru's also experienced the strange glitch. Being so keenly perceptive, it had only taken a few instances before the pattern emerged. These characters - "characters", NPCs? Something like that - were not supposed to be real people. The resemblance to those who are not present, even in passing, is quite disturbing accordingly. While escape isn't the first thing on Kaoru's mind when quietly leaving the building of an eerily familiar inn-keeper, it does end right in front of where Chizuru's come to rest.
...Well, this could either be very good news, very bad news, or a glitch even worse than the ones experienced up to now. Only one way to find out.]
Chizuru...?
IV
Short stature, long dark hair, quick steps.
...But she's dead, or so he had thought.
Still, he has to make sure he isn't seeing things, so he rushes after her.]
Chizuru!
[And soon enough, he's bound to catch up to her, thanks to his longer legs and clearer head.]
iv!!
Maybe I can help? Where are you looking to go?