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//TESTDRIVE2.0.EXE
//TESTDRIVE2.0.EXE
![]() The prototype of ViViD's newest level has been complete. However, right now, only a single castle-town is open and available to be accessed with a mini-mission for all registered players. This castle-town is currently undergoing a terrible plague that causes those who drink the water to become strongly infected by the venom laced within. The venom creates a form of volatile madness known as The Maenas, and it is said to originate by a single flower growing in the center of the castle-town's lake. In order to purify it, everyone will have to work together to rescue the Priestess who is being held hostage in one of the castle-town's main towers, which is currently being guarded by a large dragon. Who that dragon is working for is currently unknown, but right now, it's preventing the priestess from helping the villagers. At the log in screen, players will be greeted by Vidia, giving them a friendly announcement and providing them with the mission details:
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//SCENARIOS.EXE
PHASE I [ xx PHASE II [ xx PHASE III [ xx PHASE IV [ xx BONUS [ why[ You can choose to set your threads in the game or before/after if you'd like. Remember to apply proper warnings on threads with trigger-y or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ] |
//RUN.EXE
Welcome to CEREALIA's second Test Drive Meme. Please forgive our appearance as we are still going through the final stages of game completion… mostly fighting with table codes. While most pages are under development and/or hidden from the public eye, please don't feel discouraged, since knowing everything doesn't always make the experience. Your characters will know as little as you. For your convenience, we have compiled a post detailing everyone's arrival experience and a FAQ that should explain everything in more detail. Please read them thoroughly before playing. Thank you! |
agent washington | red vs blue
[ It's hard enough to get Wash to even put this thing on. Killing imps, fighting dragons and rescuing priestesses are so out there that he has half a mind (if not more) to get out of it as soon as he can. The very last thing he wants to do is play a game, but he ends up being convinced to put the helmet on and enter. Still, even then he isn't convinced to stay—and every minute he spends inside of ViVid just makes him think that he should get out of there.
Until he notices the faces. Which is funny, because he doesn't really see faces that are familiar, but it unnerves him enough, and he chooses to keep at it. Or at least, he isn't currently attempting to ditch the game yet, and is instead standing in the middle of the town, staring through his helmet at nothing. Not like it's obvious that he's just blankly staring into space while avoiding a sigh, but he is. And his helmet might be turned towards whoever, but still. Not staring. ]
A dragon.
[ He is definitely talking to himself, though. ]
[ After much deliberation, sighing and thinking thoughts similar (but not limited to) "Why am I here?" "What is really going on?" "Why is there an imp trying to climb up that wall?" Wash has finally entered the battle. All of his concern aside, he's been convinced to help and that's what he's doing. It's not like he didn't want to help either, but... his concern and the idea of this being a game, whether it was or not, wasn't something he could pass up easily.
Not like it matters much now. Wash has collected a couple orbs, and is now turning to see an imp sneaking up behind someone. ]
Hey!
[ If said person doesn't turn around and handle the imp themselves, Wash will jump down from the nearest ledge and stab the imp in the back of the neck with a knife. Guns are better, but hey, it works when he doesn't want to accidentally shoot the villagers in the distance. ]
II-A !
Natasha's good, but she's not equipped to fight the Chitauri head on by herself, and she's not equipped for this either. Her black catsuit and attached weaponry all scream stealth instead of front lines assault.]
I've seen worse, [she says blandly, like she's making idle chatter and not scoping him out for ally potential.]
no subject
He turns to her voice, and if he didn't have a helmet on, his raised eyebrows would be visible. ]
I'm not sure I want to know what's worse than a dragon.
no subject
Natasha cocks one hip to the side, growing a little more serious. Sometimes blunt is just the way to go. They're on a timer here.] You game for a team up?