
The clock strikes twelve. The gong of the grandfather clock in the foyer tolls out the time in slightly unnecessarily obnoxious loud noises. The ambiance of this old mansion demands respect, care, awe --
Okay, no, wait, why are you even in this stupid dusty house?
No reasons are forthcoming, because everyone knows that people just end up in places like this sometimes. That's just how the narrative device works. The hows and the whys don't matter -- all that matters is that you're all here, so you'd better get cracking and start exploring, because it's not like you can leave yet.
Or ever, maybe.
 Good day, sirs and madams. Might I interest you in a nice glass of blood...y mary?
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PHASE I [ 02 15 ] All you see is white. The crash of thunder hits your ears next, punctuated by the piercing pitch of white noise in the background. After a few blinks, your vision comes back to you. Oh good, glad that you’ve joined us in the land of the living. Unlike the nondescript corpse at your feet – it looks like… a butler? Oh dear. You’ve already killed Murder Suspect Number One in most situations. How terribly ironic. After all, who could’ve killed him but you? You might not remember, but there is definitely a murder weapon in your hand. It’s probably a knife or a poisoned glass of wine or- Wait, is that a toaster? A full on toaster? Or maybe it’s a taser. Maybe you bludgeoned this poor guy with an entire encyclopedia. Either way, it looks like your murder weapon is a little unconventional, whether it’s a stranger’s pair of underwear or a hair curler. Are you really supposed to believe you committed a murder with these? (Yes.) That said in the next second the double doors will be opening up. It’s pretty clear you’re not alone. Think quick!
PHASE II [ 06 00 ] Exploring more around the compound, you’ll find plenty of those tall, oil portraits of people hung around the walls. When you start walking, they’re all strangers. However by the time that you feel like you’re wandering around for an hour, two hours, they might start looking a little bit more… familiar? Mom? Is that you? You don’t have time to think about that, though. You were clearly framed! You don't’ have a motive for killing some random NPC – “Or do you?” a portrait will ask. Oh. Holy shit. Well it’d just be rude to leave, right? Whether you stick around for conversation or not, you’ll find that was just the beginning. The portraits are going to start grilling you. Welcome to CERES Central’s Roast of You. What was your motive? Don’t you know you should respect the servants? How would you feel if you were caught like that? Careful turning your back on them though, because if you ignore them for too long, the subjects in the portraits may just reach out and snatch you to join them in their portrait world.
At that point, the only way to get out is to swap places with some other poor, unsuspecting soul wandering around.
PHASE III [ 10 45 ] You know what makes me hungry? Murder. What’s the point of making a mansion this big anyway? Who’s even here? Either way, whether you’re looking for the kitchen to make a fine post-homicide sandwich or just trying to escape, you’ll eventually make it to a stairwell. The most finicky stairwell ever. Is that a trail of bloody footprints leading up the steps? What? No. Stop it, just climb. Or well – don’t climb too quickly now. The staircases apparently have a mind of their own, swapping from one doorway to another. You definitely haven’t seen this before. It would seem that these stairs might even be interested in keeping you in a circle forever, no concern for whether or not you’re hungry or, god forbid, need to use the restroom. However the portraits in the stairwell will provide a little tip: “The stairs are gossips, you know. Why don’t you tell us a little something about yourself? Make it good!” Weirdly enough, sound advice – that is, if you’re interested in shouting out your most embarrassing secrets into the void so a mansion can keep talking shit about you. Oh well. Your alternative is just being a stair golem. There are worse fates.
PHASE IV [ 14 30 ] This hall is oddly quiet. Well, until you hear it – the soft sniffles coming from down the hall, the broken sobs. It sounds like someone’s crying. For one reason or another, your footsteps take you forward – there’s really no point in going back now after all, right? Yet as you continue to walk… walk… walk… the crying becomes louder and louder. More desperate, more despaired. In time, it’s clear that this person is wailing, screaming, “How could this happen?!” Within the span of a breath, all the lights in the hallway go out, leaving you in pitch black. It occurs to you then that you hear a second set of steps. When did you stop walking? A cold chill runs down your spine and you find yourself running then, despite the fact that it feels like this pitch black hallway goes on forever. The other footsteps pick up, remind you that you’re not alone. No, certainly not. Best hope that you find some assistance soon – otherwise it looks like the Butler Association is going to ignite some righteous vigilante justice on your ass.
BONUS [ why o'clock ] You’re in the grand ballroom now, ready to present your case. Armed with a cob pipe (don’t smoke inside, it’s rude), a detective hat, and a single spotlight aimed right at you, you now have to explain how you came to the conclusion about the True Killer that is Obviously Not You. Rather, it’ll just be the character of whoever tags into this prompt – yes, you are suddenly so very sure that they’re the ones who are the ultimate mastermind of this entire game and… you’re just going to have to bullshit the reason why even if you know virtually nothing about them. It’s a dog eat dog world out there, you know? Sorry about that. Should you actually provide enough of a compelling case or they take pity on you, having a villainous breakdown for the sake of the plot, you’ll be awarded with a coupon that’ll give you three free scoops at your local ice cream parlor! (Note: you must buy the first two scoops in order to qualify.) Of course, if you’re not able to nail them down as the killer, you are obviously the killer yourself (citation needed). From there, you’ll be dragged off to face your punishment: for six grueling hours you will be tickled mercilessly.
[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ] |
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Shove you, yep! You just have that kind of personality.
[WHY IS HE SUCH A RUDE SHIT.]
We can either keep asking them or just start looking for something ourselves. Which one d'you wanna do?
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[KASHUU???]
Hmm... well, as much as I'd wish they'd tell us, they're probably not gonna be very helpful, so we might as well just try things on our own.
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[DUH. Come on, Karl, keep up. Literally too, since Kashuu's turning on his heel to trot away.]
So! Time to scavenger hunt!
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[But keeping up! In the literal sense, as he follows Kashuu.]
Haha... I know I suggested it, but I can't say hunting down the target's my most favourite duty ever.
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Eh, really? Why? Are you bad at it?
[WHY IS THAT HIS AUTOMATIC ASSUMPTION.]
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I don't think I am... but when you have to do it repeatedly, it gets a little tiring.
[And considering he spent years constantly having to track down his stupid arch-enemy who could never stay still... IT GOT KIND OF OLD FAST.]
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Kashuu, on the other hand, actually looks a little curious! The Shinsengumi did their fair share of tracking down hooligans, okay. He knows how the perpetual tracker life goes.]
Just how many times've you had to go hunt people down, huh? You're too young to be getting tired of these things!
[Why is he like this.]
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Well, it's pretty much part of the job description, and I've been doing this job for years... but hey, I'm not that young, am I?
[HE HAS NO IDEA.]
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I dunno! How old are you? You kinda have a baby face so it's hard for me to tell, but I'm not very good at guessing human ages anyway.
[The side effect of being stuck with a bunch of 20-somethings who are actually 1000.]
Ooh, should I guess? Can I?
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AND WOW he can't help it if he might kind of still look like more like a teenager than an adult, depending on who you ask.]
Human ages...? [That sure is an odd choice of words, and Karl's wondering if it implies what he thinks it implies, but—] Oh, uh... sure? Go ahead?
[??? How did the conversation lead to this.]
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Right! [With no further explanation. Good work, Kashuu.
Anyway, he totally abandons his task of trying to look for an exit in order to scrutinize this poor guy's face instead, bouncing to his toes and looking at him carefully.]
Hmmmmm... Mmm, you're a tricky one, huh? ...Twenty?
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... Close-ish? Am I supposed to tell you how hot or cold you are?
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[Looking at him SO EXPECTANTLY, like surely there's no way he got this wrong!]
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... Really? [...] Um, colder.
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[Now he's warily eying him instead like ARE YOU FOR REAL.]
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... Closer. Should I just tell you?
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[He's so sorry... Except not, not at all.]
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It might depend on what kind of reference you're using, but...
[And this is where he pauses for a split-second, because he's actually not entirely sure of how old he is OTHER THAN THAT HE'S OLDER THAN WHAT KASHUU'S BEEN GUESSING (although it would've thrown a chink into Kashuu's INCREMENT BY ONE YEAR method because then Karl would not be entirely sure when to tell him that he's hit it, oops).]
... I'm at least twenty-five, so I guess you were close enough!
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What's that mean? At least twenty-five. Did you not start keeping track for a while or something?
[ALL UP IN HIS SPACE-- Kinda, anyway. He's definitely taking a step closer and scrutinizing this poor guy's face.]
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Um... something like that? It's a long story, so...
[Please back up???]
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We have a lot of time!
[He's here for stories, okay. He is HERE FOR IT and cants his head a little to the side, eying Karl curiously as ever.]
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... I thought we were trying to find a way outta here?
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Well, yeah! But it can wait for a little, right? I mean, we're prooobably gonna be wandering around for ages anyway.
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