
Out with the old, in with the new as they say, and this ViViD level is no different. Ever progressive and ever mindful, CERES has decided in their war against the evil carbon footprint to give citizens both new and old a lesson in healthy living. To show this, they've created a level all about... recycling, or as close to recycling as a company like CERES can get. (Which isn't very close at all, honestly.)
This, of course, means that when you're dumped in to today's ViViD level, the first thing that will hit you is the stench. It's vile and rancid and the type of stench that makes a person want to give up smelling altogether, and when you finally open your eyes, you'll see why. There's trash everywhere. The buildings are decrepit and crumbling, the cars are broken down and rusted, and overall, it looks like the apocalypse rolled right on through. Which is weird because this is definitely not a post-apocalyptic game. Yet wandering around this pathetic excuse for a ViViD level will just reveal more of the same -- it's a total wasteland.
And if you look up, you will see a billboard.
RECYCLING AND YOU: HOW NOT TO BE A DIRTY WASTE OF SPACE
You'll only have a moment to be offended by the sign before, amongst the piles of trash and rubble, there's another, smaller pile of trash and rubble. The only difference is this one can talk.
 Welcome to The Dumpster Dive, my cool cats and sweet kittens. A brand new ViViD level, created and innovated to you by CERES's very creative and innovative technicians. We're all here to help you learn to Reuse, Reduce and Recycle, givin' you kids some tools to help you lessen your impact on the planet. After all, we're all here together on this great planet of Tellus. Wouldn't want to ruin it, right? Ha ha!
Happy Trash Day to Cerealians one and all!
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PHASE I [ 6 00 ] So, you're here.
You're probably sitting in a pile of trash because, well, everywhere is a pile of trash. You're in a landscape of trashiness and there's no escape. Your only option is to give in to the sweet, sweet pull of the garbage. The buildings are crumbling, the sidewalks are a mess of bottles (but no bottle caps), rubble, and empty chip bags, and you're stuck in this... trash. This garbage. This hellhole.
Wasn't recycling supposed to be clean?
It probably takes a rat skittering over your foot to get you going but like any good game, the protagonist needs to move. If you're going to find out anything in this trash heap, you'll need to explore a bit. See if you can find someone else! Or something else. Maybe someone more experienced with ViViD can help you figure out how to log out. Even if logging out doesn't seem to be working right now. You should be careful too because one wrong step might cause the pile of trash you're standing on give way and send you into the sewers below.
Which means there are rats, there are bugs, the ground is unsteady and... yep. It's starting to rain.
Good luck.
PHASE II [ 8 00 ] And then come the... trash drones.
They zero in on any living thing in this ViViD level -- if you’re moving, if you’re breathing, if you have some sort of a pulse, they’ll be there. And they’ll grab you and take you away. No matter how many you shoot down, more and more and more will come, never stopping until you're swarmed completely by them. They have to get you! You're garbage, you're garbage, you're garbage! You're garbage!
And so, you're snatched up.
Don’t worry, though. After a short flight (wave hello to your fellow drone-napped neighbor!), you'll arrive at three huge trash chutes with three equally huge signs above them. GARBAGE, RECYCLING, and COMPOST hang above the chutes and the drones pause just momentarily before announcing one of these options in a robotic voice. You've been sorted and without any preamble, the drone will dump you in whichever one it decides.
Hopefully you don’t end up in the compost. Gross.
Of course, once you down there, there's plenty to poke around in (or not much if you're still not into the whole trash thing). It's piles and piles and piles of trash as far as the eye can see! Again! If you're especially clever, you may be able to use the trash to build a way out of the chute. The very, very long chute. Maybe there's someone around that can help you? And better do so quick, who knows what CERES has deemed to be "recycling" this time.
PHASE III [ 11 25 ] CERES's standards continue to shine on again, because after some time, those chutes will finally start working. So if you've been separated from a friend through any of this ordeal, don't worry about it. You're all gonna end up in the same place anyway.
Which is the incinerator, of course! (Wait, that’s not how recycling works.)
The ground beneath you shifts, enough to knock over whatever flimsy excuse for an escape plan you have, and suddenly all of the trash, compost or recycling will be dumped down into an underground furnace -- along with everyone stuck there, of course. Bit by bit, everything moves ever closer towards that red hot furnace and it’s clear that everything's going to be dumped straight into the fire and burned. Say your farewells. Make nice with your neighbor. Finalize your will because --
Oh. It stopped.
Looks like it jammed.
It doesn't remain jammed for long because CERES is, if anything, highly efficient. So it starts up again. But then stops again. And then starts again. And then stops again. This may be a glitch in the level, actually.
So, you're still getting ever closer to fiery death, but... slowly. Very slowly. In fact, you could probably walk away from said fiery death faster than you're going towards it. It's like they can't even program a near death experience right!
PHASE IV [ 11 25 ] Maybe you avoided the incinerator. Maybe you ended up in a different part of the level altogether. Maybe you just got lost. Either way, now you’re stuck with the age-old hobby of enthusiasts and the exceptionally desperate alike.
Dumpster diving.
And CERES wouldn't send you down there without an incentive, you know. If you look, it seems like there might be something valuable, something incredibly important and just for you. A shiny item that you’ve always wanted right from home and it’s right there in your grasp, something precious that you could never get in Cerealia. How it came to be there, nestled between an empty carton of eggs and a half-eaten cheeseburger, no one knows, but you'll be filled with the inescapable, all-consuming urge to go get it. Just jump right into that dumpster and get it.
The more you resist the urge, the more it'll hurt. (As in, physically hurt actually. The feeling will be comparable to your fingernails slowly being plucked out.)
This is ViViD though and the moment you hit the trash, the spell breaks. You'll see that your most precious thing, whatever it was, was never actually there. Instead, you seem to have actually grabbed something else and whatever it is, you can't let go of it. Be it an empty bottle of bacon soda or a bicycle tire with a giant hole in it, it's attached to your hand now and no matter what you do, you can't get it off.
Hopefully whatever you grabbed wasn't too big because it looks like you're not getting rid of it. Not till you beat the level.
BONUS [ why o'clock ] The odd thing about being stuck in a trash wasteland is that you can go for ages without seeing another person. Ages. Of course, CERES doesn't like that very much since ViViD games should be co-operative! Player with player! Player against player! Players who shouldn't be playing at all. That's the type of play CERES supports.
Which means the longer you go without seeing another person, the more you might feel an itch. It gets under your skin, making you feel dizzier and dizzier, and shorter and shorter of breath until -- you pass out. Vision going dark, breathing cutting out, and down you go into the trash and whatever this ViViD level has planned next.
It won't take long. You'll wake up feeling slightly confined and there will be a moving body next to you. It seems as if you've finally, finally found someone -- and they're really, really close. In fact, maybe a little too close? When you open your eyes, you'll see that the two of you may be bound together in a way that might be familiar to some.
But instead of a shirt, it's just a garbage bag. A really, really strong garbage bag that can't be broken out of no matter how strong you happen to be. No laser eyes, no super powers, nothing will separate you from this person other than, well, getting along.
There really is only one question you have to ask yourself now. Just one.
What the hell does this have to do with recycling?
[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ] |
i.
A bottle of water?
Oh.
Handy.
Which he gives to her with an exasperated look on his face.
And with that, he's going to turn as if to walk away. Wow, Leon.]
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Lili blinks at the offered bottle of water and.... in all honesty she's rushing to open it. The rain makes her hands slippery and she struggles for a second (like how she struggles through most of lIFE) before she does manage to get the water past her lips and down her throat. If salvation had a taste.....
But then she blinks, realizing that the person who'd handed it to her is wandering off and it's not like she's desperate for company (on the contrary, she's wary af) but she hates owing debts.
So don't mind her if she grabs at her pink cape trailing behind you, nerd.]
Wait...!
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The hand on his cape jerks him to a stop, and he wasn't really expecting it; he turns immediately, scowling.]
What do you want?
[That's so friendly, Leon, stop.]
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but the rude reaction only surprises Lili - it's definitely not enough to get her to back down. So despite the scowl she only frowns slightly in return and opens her mouth to respond:]
To-- [and her voice sounds raspy even to her own ears, so she's just going to raise one finger to ask for a moment and gULP SOME MORE WATER before trying again] To thank you.
[she's rude af on a regular basis but damn, she's not about to just take some water and not give thanks like some street rat]
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Honestly.
It isn't as though it was for you. [O...okay.] You were too pathetic to leave as you were.
[Hm.]
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Wasn't for me? That doesn't make sense.
[just kidding.
But the rest of it just gets her to flinch marginally. it's not like he's.... wrong.... she feels pathetic but why he gotta be a dick about it tho]
Well... It doesn't matter. I appreciate the water. Where did you get it from?
[she might need like 6 more]
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Outside of this level, in Cerealia proper. You will have to find your own way out, first.
[Sorry, Lili. He only had that one because it was shoved on him before and he...forgot to take it out......]
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.... I don't understand.
[and also it's raining - but at least that seems to faze her a little less.
what a bad day.]
Where is this? It's not Kouka -- it can't be Kouka.
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Leon stares at her for a long moment, and then he sighs. What a pain.]
No, it isn't. It is an entirely different world.
Keep up.
[He says that as he starts to walk, because even if she's a mess, he...doesn't want to stay standing there in a heap of garbage. Gross.]
While presumably there is a way back, you will nonetheless have to accept that you are somewhere else entirely right now.
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But she's following after regardless because.... well.
As pathetic as it sounds, she would rather follow someone who's shown her a modicum of kindness in the form of water and answers than stay bumbling about by herself. So with an indignant flip of her hair, as if that'll get some of the aura of Garbage to disappear, she also offers a soft 'hmph'.]
Somewhere that isn't Cerealia -- but is related?
[She'll damn well keep up, thanks.]
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He quirks an eyebrow at that, because she's right. ... Hm.]
Perhaps you aren't a complete bumbling idiot, then.
[That's like as close as Leon ever gets to a compliment.]
Yes. This is ViViD, which is some sort of virtual reality. Everyone calls it a game, but... [Hmph.]Well, regardless, there is an exit, it simple has to be found.
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Don't insult me.
[But... well, okay, she's listening to the rest. She's not entirely sure what 'virtual reality' means -- but it's sounding like this place isn't... real, if it's akin to a game. So this just makes her tilt her head.]
What would the exit look like?
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That though...that gets a sigh.]
It will appear as a "log out" option, when the required objectives have been met. It sounds ridiculous, but I have seen it for myself.
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But that.... doesn't make any sense. She stares at him and while her brain tries to reconcile this information:]
This isn't a poor show of a sense of humor, is it?
[Would that be better or worse....]
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[Or... or any jokes in general, really.... he's Leon, he's a terrible person, he has no sense of humor, okay!!]
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[He looks like he'd be really shitty to have at any party ever -- but she won't say that out loud. She has a different? Point to make?]
But you can't blame me for having trouble believing all of this regardless. Whoever invented this system must be truly careless and incompetent.
[tell us how you really feel]
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[Oh. Well, at least they agree about something.]
Careless, incompetent, pompous and arrogant. It is something I intend to see them pay for as soon as possible.
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[starting a rebellion isn't that easy, Lili]
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... It is a work in progress.
[But even so, even with how much things are stacked against them, Leon really isn't the sort to make excuses. The fact of the matter is that he hasn't made any progress.
That's a problem.
And it's his responsibility.]
That aside, I have no explanations for lack of progress aside from my own capabilities being lacking. [Okay, Leon.] However, that said, this is certainly something I am capable of doing, so do not even begin to think otherwise.
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If you ever care to prove it, I intend to give them a piece of my mind as well. Being treated like this is disgusting and something that no one should ever have to go through.
Whatever capabilities you have should be put to use.
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But somehow Leon refrains from saying that and instead just huffs softly.]
Hmph.
[At least her determination isn't bad, even if... it's pretty obvious she has no way to make that happen right now. Still, Leon was the same way when he arrived, so he's not going to say anything about it. Instead:]
Do what you will when we get out of here. It doesn't matter to me.