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C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] ioculus2015-12-31 04:57 pm
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//TESTDRIVE12.EXE

//testdrive12.EXE



Out with the old, in with the new as they say, and this ViViD level is no different. Ever progressive and ever mindful, CERES has decided in their war against the evil carbon footprint to give citizens both new and old a lesson in healthy living. To show this, they've created a level all about... recycling, or as close to recycling as a company like CERES can get. (Which isn't very close at all, honestly.)

This, of course, means that when you're dumped in to today's ViViD level, the first thing that will hit you is the stench. It's vile and rancid and the type of stench that makes a person want to give up smelling altogether, and when you finally open your eyes, you'll see why. There's trash everywhere. The buildings are decrepit and crumbling, the cars are broken down and rusted, and overall, it looks like the apocalypse rolled right on through. Which is weird because this is definitely not a post-apocalyptic game. Yet wandering around this pathetic excuse for a ViViD level will just reveal more of the same -- it's a total wasteland.

And if you look up, you will see a billboard.

RECYCLING AND YOU: HOW NOT TO BE A DIRTY WASTE OF SPACE


You'll only have a moment to be offended by the sign before, amongst the piles of trash and rubble, there's another, smaller pile of trash and rubble. The only difference is this one can talk.


Welcome to The Dumpster Dive, my cool cats and sweet kittens. A brand new ViViD level, created and innovated to you by CERES's very creative and innovative technicians. We're all here to help you learn to Reuse, Reduce and Recycle, givin' you kids some tools to help you lessen your impact on the planet. After all, we're all here together on this great planet of Tellus. Wouldn't want to ruin it, right? Ha ha!


Happy Trash Day to Cerealians one and all!

//SCENARIOS.EXE


PHASE I

[ 6:00 ] So, you're here.

You're probably sitting in a pile of trash because, well, everywhere is a pile of trash. You're in a landscape of trashiness and there's no escape. Your only option is to give in to the sweet, sweet pull of the garbage. The buildings are crumbling, the sidewalks are a mess of bottles (but no bottle caps), rubble, and empty chip bags, and you're stuck in this... trash. This garbage. This hellhole.

Wasn't recycling supposed to be clean?

It probably takes a rat skittering over your foot to get you going but like any good game, the protagonist needs to move. If you're going to find out anything in this trash heap, you'll need to explore a bit. See if you can find someone else! Or something else. Maybe someone more experienced with ViViD can help you figure out how to log out. Even if logging out doesn't seem to be working right now. You should be careful too because one wrong step might cause the pile of trash you're standing on give way and send you into the sewers below.

Which means there are rats, there are bugs, the ground is unsteady and... yep. It's starting to rain.

Good luck.

PHASE II

[ 8:00 ] And then come the... trash drones.

They zero in on any living thing in this ViViD level -- if you’re moving, if you’re breathing, if you have some sort of a pulse, they’ll be there. And they’ll grab you and take you away. No matter how many you shoot down, more and more and more will come, never stopping until you're swarmed completely by them. They have to get you! You're garbage, you're garbage, you're garbage! You're garbage!

And so, you're snatched up.

Don’t worry, though. After a short flight (wave hello to your fellow drone-napped neighbor!), you'll arrive at three huge trash chutes with three equally huge signs above them. GARBAGE, RECYCLING, and COMPOST hang above the chutes and the drones pause just momentarily before announcing one of these options in a robotic voice. You've been sorted and without any preamble, the drone will dump you in whichever one it decides.

Hopefully you don’t end up in the compost. Gross.

Of course, once you down there, there's plenty to poke around in (or not much if you're still not into the whole trash thing). It's piles and piles and piles of trash as far as the eye can see! Again! If you're especially clever, you may be able to use the trash to build a way out of the chute. The very, very long chute. Maybe there's someone around that can help you? And better do so quick, who knows what CERES has deemed to be "recycling" this time.

PHASE III

[ 11:25 ] CERES's standards continue to shine on again, because after some time, those chutes will finally start working. So if you've been separated from a friend through any of this ordeal, don't worry about it. You're all gonna end up in the same place anyway.

Which is the incinerator, of course! (Wait, that’s not how recycling works.)

The ground beneath you shifts, enough to knock over whatever flimsy excuse for an escape plan you have, and suddenly all of the trash, compost or recycling will be dumped down into an underground furnace -- along with everyone stuck there, of course. Bit by bit, everything moves ever closer towards that red hot furnace and it’s clear that everything's going to be dumped straight into the fire and burned. Say your farewells. Make nice with your neighbor. Finalize your will because --

Oh. It stopped.

Looks like it jammed.

It doesn't remain jammed for long because CERES is, if anything, highly efficient. So it starts up again. But then stops again. And then starts again. And then stops again. This may be a glitch in the level, actually.

So, you're still getting ever closer to fiery death, but... slowly. Very slowly. In fact, you could probably walk away from said fiery death faster than you're going towards it. It's like they can't even program a near death experience right!

PHASE IV

[ 11:25 ] Maybe you avoided the incinerator. Maybe you ended up in a different part of the level altogether. Maybe you just got lost. Either way, now you’re stuck with the age-old hobby of enthusiasts and the exceptionally desperate alike.

Dumpster diving.

And CERES wouldn't send you down there without an incentive, you know. If you look, it seems like there might be something valuable, something incredibly important and just for you. A shiny item that you’ve always wanted right from home and it’s right there in your grasp, something precious that you could never get in Cerealia. How it came to be there, nestled between an empty carton of eggs and a half-eaten cheeseburger, no one knows, but you'll be filled with the inescapable, all-consuming urge to go get it. Just jump right into that dumpster and get it.

The more you resist the urge, the more it'll hurt. (As in, physically hurt actually. The feeling will be comparable to your fingernails slowly being plucked out.)

This is ViViD though and the moment you hit the trash, the spell breaks. You'll see that your most precious thing, whatever it was, was never actually there. Instead, you seem to have actually grabbed something else and whatever it is, you can't let go of it. Be it an empty bottle of bacon soda or a bicycle tire with a giant hole in it, it's attached to your hand now and no matter what you do, you can't get it off.

Hopefully whatever you grabbed wasn't too big because it looks like you're not getting rid of it. Not till you beat the level.

BONUS

[ why : o'clock ] The odd thing about being stuck in a trash wasteland is that you can go for ages without seeing another person. Ages. Of course, CERES doesn't like that very much since ViViD games should be co-operative! Player with player! Player against player! Players who shouldn't be playing at all. That's the type of play CERES supports.

Which means the longer you go without seeing another person, the more you might feel an itch. It gets under your skin, making you feel dizzier and dizzier, and shorter and shorter of breath until -- you pass out. Vision going dark, breathing cutting out, and down you go into the trash and whatever this ViViD level has planned next.

It won't take long. You'll wake up feeling slightly confined and there will be a moving body next to you. It seems as if you've finally, finally found someone -- and they're really, really close. In fact, maybe a little too close? When you open your eyes, you'll see that the two of you may be bound together in a way that might be familiar to some.

But instead of a shirt, it's just a garbage bag. A really, really strong garbage bag that can't be broken out of no matter how strong you happen to be. No laser eyes, no super powers, nothing will separate you from this person other than, well, getting along.

There really is only one question you have to ask yourself now. Just one.

What the hell does this have to do with recycling?


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to CEREALIA's twelfth Test Drive Meme. For your convenience, we have compiled a post detailing everyone's arrival experience and a FAQ that should explain everything in more detail. Please read them thoroughly before playing. Thank you!

quipper: ᴀʀᴛ ▴ ᴛᴀʟᴇɴᴛ ᴄᴀʟᴅᴡᴇʟʟ (STRAIGHT.)

declarations of love from the rooftops!!

[personal profile] quipper 2016-01-04 02:43 am (UTC)(link)
[ whoa, that's a familiar looking face, despite features obscured by the dark and the hair. and then he speaks, his quick-thinking conclusions confirming his identity, even if he looks and sounds more like the time he emerged from the jurassic period. the time she hit him, ran away, and shouted that she was glad he wasn't dead.

relationship cultivation. ]


Yeah, of course. [ as if she also had been counting ha ha what a classic move!! to her credit, she starts looking around, running a hand along the wall without hesitation, despite the slimy surface. her instincts have always been strong. it's her manner that seems at odds with her profession.

but that isn't always a bad thing. ]
Okay is a strong word, but sure. Thanks for the flowers, bee-tee-dubs. [ the ones that he sent to the hospital. god, why did she say that? don't ruin what could be a solid team-up by running your mouth, brown. ] You?
controlling: (109)

[personal profile] controlling 2016-01-04 05:58 am (UTC)(link)
[ thanks for the flowers. either he is wholly out of touch with modern slang ( and officially old ) or this is yet another person who did know him. experience says it's the latter. and flowers. that indicates familiarity of some sort. congratulations or apology? he comes upon the awesome lack that is his memory and dons a wry smile.

the rueful amusement carries through to his voice.
] Not bad for my first time mistaken for actual garbage.

[ bruce picks his way carefully through the mess, trying to get closer. his clothes, a simple button down over khakis, will never be salvageable. funny that they're moving away from a furnace when that's where his clothes will end up after this adventure. funny. no one's laughing. ]

Any idea what's happening?
quipper: ᴀʀᴛ ▴ ʜɪʟᴀʀʏ ʙᴀʀᴛᴀ (FOCUS.)

[personal profile] quipper 2016-01-05 06:06 am (UTC)(link)
[ he asks, and her first instinct is to laugh. batman requesting information from her, seriously? as if she's the bold and the broody with years of experience -- oh, and eyes everywhere. bruce doesn't tend to ask her broad questions like that unless he's testing her. maybe training her, on their good days. at least that's how it was. back when they interacted on a regular basis. pre-firing.

pre-dying. on both their parts.

suppressing her suspicious instincts, she halts her response. that was the old steph and the older bruce. now, in this trash compacter, she knows she has come so far. thinks that he agrees, at least partly. that he allows himself to like her openly, instead of genuinely distrusting her or pushing her away.

and that she'll be fine if he doesn't like her, anyway. ]


[ after a pause, her tone shifts slightly, more steady than before. a shade less jovial. ] Did you hear that voice earlier? Calling this a "level," like in a video game? [ the clarification because she's honestly not sure if he ever played video games (simulations don't count). she speaks with minimal room for a reply, assuming he noticed. he always notices. ] I think we've gone full on Matrix and been dragged into the digital world by one of the usual suspects. Maybe the Calculator didn't stay dead, or the Electrocutioner branched out. Computer science is where the jobs are at, after all.

[ ha ha ha said the undeclared major who kind of enjoys psychology but mostly wishes she was fighting crime ]
Edited 2016-01-05 06:10 (UTC)
controlling: (106)

[personal profile] controlling 2016-01-06 06:57 am (UTC)(link)
[ calculator. electrocutioner. bizarre names for bizarre people, none of which he has heard before. but he has enough on his plate relearning the names of his friends to bother yet with the names of every criminal in gotham. if one did, the potential culprit does not interest him as much as the hypothesis regarding their location. a game level. okay. would actually answer several questions if it were true. ]

So we beat the level. [ matter-of-fact, rather than optimistic. if they're in a video game, they have to solve the puzzle to win. ] I'm guessing we do that when we're out.

[ he lifts his eyes to the walls around them. the furnace behind them casts more shadows than light; they stretch, longer and darker, the closer to the chute that dropped them here. but it doesn't seem like there is anything on the walls to help them. nothing "grapple-able" like the girl was talking about.

but maybe they can make one.

bruce gingerly sifts through the garbage around him. not only is everything around them potentially dangerous, but what he s looking for significantly more so: construction bars, wires, zinc panels off roofs if there are any to be found. materials they can fashion something out of, and strong enough to potentially hold their weight.
]

The grapple you mentioned — how far is its reach?