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C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] ioculus2015-12-31 04:57 pm
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//TESTDRIVE12.EXE

//testdrive12.EXE



Out with the old, in with the new as they say, and this ViViD level is no different. Ever progressive and ever mindful, CERES has decided in their war against the evil carbon footprint to give citizens both new and old a lesson in healthy living. To show this, they've created a level all about... recycling, or as close to recycling as a company like CERES can get. (Which isn't very close at all, honestly.)

This, of course, means that when you're dumped in to today's ViViD level, the first thing that will hit you is the stench. It's vile and rancid and the type of stench that makes a person want to give up smelling altogether, and when you finally open your eyes, you'll see why. There's trash everywhere. The buildings are decrepit and crumbling, the cars are broken down and rusted, and overall, it looks like the apocalypse rolled right on through. Which is weird because this is definitely not a post-apocalyptic game. Yet wandering around this pathetic excuse for a ViViD level will just reveal more of the same -- it's a total wasteland.

And if you look up, you will see a billboard.

RECYCLING AND YOU: HOW NOT TO BE A DIRTY WASTE OF SPACE


You'll only have a moment to be offended by the sign before, amongst the piles of trash and rubble, there's another, smaller pile of trash and rubble. The only difference is this one can talk.


Welcome to The Dumpster Dive, my cool cats and sweet kittens. A brand new ViViD level, created and innovated to you by CERES's very creative and innovative technicians. We're all here to help you learn to Reuse, Reduce and Recycle, givin' you kids some tools to help you lessen your impact on the planet. After all, we're all here together on this great planet of Tellus. Wouldn't want to ruin it, right? Ha ha!


Happy Trash Day to Cerealians one and all!

//SCENARIOS.EXE


PHASE I

[ 6:00 ] So, you're here.

You're probably sitting in a pile of trash because, well, everywhere is a pile of trash. You're in a landscape of trashiness and there's no escape. Your only option is to give in to the sweet, sweet pull of the garbage. The buildings are crumbling, the sidewalks are a mess of bottles (but no bottle caps), rubble, and empty chip bags, and you're stuck in this... trash. This garbage. This hellhole.

Wasn't recycling supposed to be clean?

It probably takes a rat skittering over your foot to get you going but like any good game, the protagonist needs to move. If you're going to find out anything in this trash heap, you'll need to explore a bit. See if you can find someone else! Or something else. Maybe someone more experienced with ViViD can help you figure out how to log out. Even if logging out doesn't seem to be working right now. You should be careful too because one wrong step might cause the pile of trash you're standing on give way and send you into the sewers below.

Which means there are rats, there are bugs, the ground is unsteady and... yep. It's starting to rain.

Good luck.

PHASE II

[ 8:00 ] And then come the... trash drones.

They zero in on any living thing in this ViViD level -- if you’re moving, if you’re breathing, if you have some sort of a pulse, they’ll be there. And they’ll grab you and take you away. No matter how many you shoot down, more and more and more will come, never stopping until you're swarmed completely by them. They have to get you! You're garbage, you're garbage, you're garbage! You're garbage!

And so, you're snatched up.

Don’t worry, though. After a short flight (wave hello to your fellow drone-napped neighbor!), you'll arrive at three huge trash chutes with three equally huge signs above them. GARBAGE, RECYCLING, and COMPOST hang above the chutes and the drones pause just momentarily before announcing one of these options in a robotic voice. You've been sorted and without any preamble, the drone will dump you in whichever one it decides.

Hopefully you don’t end up in the compost. Gross.

Of course, once you down there, there's plenty to poke around in (or not much if you're still not into the whole trash thing). It's piles and piles and piles of trash as far as the eye can see! Again! If you're especially clever, you may be able to use the trash to build a way out of the chute. The very, very long chute. Maybe there's someone around that can help you? And better do so quick, who knows what CERES has deemed to be "recycling" this time.

PHASE III

[ 11:25 ] CERES's standards continue to shine on again, because after some time, those chutes will finally start working. So if you've been separated from a friend through any of this ordeal, don't worry about it. You're all gonna end up in the same place anyway.

Which is the incinerator, of course! (Wait, that’s not how recycling works.)

The ground beneath you shifts, enough to knock over whatever flimsy excuse for an escape plan you have, and suddenly all of the trash, compost or recycling will be dumped down into an underground furnace -- along with everyone stuck there, of course. Bit by bit, everything moves ever closer towards that red hot furnace and it’s clear that everything's going to be dumped straight into the fire and burned. Say your farewells. Make nice with your neighbor. Finalize your will because --

Oh. It stopped.

Looks like it jammed.

It doesn't remain jammed for long because CERES is, if anything, highly efficient. So it starts up again. But then stops again. And then starts again. And then stops again. This may be a glitch in the level, actually.

So, you're still getting ever closer to fiery death, but... slowly. Very slowly. In fact, you could probably walk away from said fiery death faster than you're going towards it. It's like they can't even program a near death experience right!

PHASE IV

[ 11:25 ] Maybe you avoided the incinerator. Maybe you ended up in a different part of the level altogether. Maybe you just got lost. Either way, now you’re stuck with the age-old hobby of enthusiasts and the exceptionally desperate alike.

Dumpster diving.

And CERES wouldn't send you down there without an incentive, you know. If you look, it seems like there might be something valuable, something incredibly important and just for you. A shiny item that you’ve always wanted right from home and it’s right there in your grasp, something precious that you could never get in Cerealia. How it came to be there, nestled between an empty carton of eggs and a half-eaten cheeseburger, no one knows, but you'll be filled with the inescapable, all-consuming urge to go get it. Just jump right into that dumpster and get it.

The more you resist the urge, the more it'll hurt. (As in, physically hurt actually. The feeling will be comparable to your fingernails slowly being plucked out.)

This is ViViD though and the moment you hit the trash, the spell breaks. You'll see that your most precious thing, whatever it was, was never actually there. Instead, you seem to have actually grabbed something else and whatever it is, you can't let go of it. Be it an empty bottle of bacon soda or a bicycle tire with a giant hole in it, it's attached to your hand now and no matter what you do, you can't get it off.

Hopefully whatever you grabbed wasn't too big because it looks like you're not getting rid of it. Not till you beat the level.

BONUS

[ why : o'clock ] The odd thing about being stuck in a trash wasteland is that you can go for ages without seeing another person. Ages. Of course, CERES doesn't like that very much since ViViD games should be co-operative! Player with player! Player against player! Players who shouldn't be playing at all. That's the type of play CERES supports.

Which means the longer you go without seeing another person, the more you might feel an itch. It gets under your skin, making you feel dizzier and dizzier, and shorter and shorter of breath until -- you pass out. Vision going dark, breathing cutting out, and down you go into the trash and whatever this ViViD level has planned next.

It won't take long. You'll wake up feeling slightly confined and there will be a moving body next to you. It seems as if you've finally, finally found someone -- and they're really, really close. In fact, maybe a little too close? When you open your eyes, you'll see that the two of you may be bound together in a way that might be familiar to some.

But instead of a shirt, it's just a garbage bag. A really, really strong garbage bag that can't be broken out of no matter how strong you happen to be. No laser eyes, no super powers, nothing will separate you from this person other than, well, getting along.

There really is only one question you have to ask yourself now. Just one.

What the hell does this have to do with recycling?


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to CEREALIA's twelfth Test Drive Meme. For your convenience, we have compiled a post detailing everyone's arrival experience and a FAQ that should explain everything in more detail. Please read them thoroughly before playing. Thank you!

swordplays: (030)

[personal profile] swordplays 2016-01-01 06:17 am (UTC)(link)
[It's not that he wants to get into an argument with a child, but he's already has his patience tested enough just from waking up stuck like this. And, perfect, now she's decided to start throwing feet, as if that's going to help. He takes a moment to weigh the pros and cons of actually shaking a child, but decides against it.] Your voice is annoying, actually. But I don't care if you can walk or not... that's obviously not the problem. Quiet down for a minute while I try to actually do something about this.

[This is... this is a good time to produce a knife in his free hand, right? Super non-threatening, and all.]
timesout: (pic#9869071)

[personal profile] timesout 2016-01-01 06:43 am (UTC)(link)
[ oh my god, this creep wants to silence her with a knife??? ]

W-Wait, you don't have to do that! [ No, don't plead, threaten them! ] You don't want to! One of my friends is a king and you'll be sorry if you try anything!!

[ She's kicking him anyway, on purpose this time, because she's panicking?? Why are people with glasses so shady? ]
swordplays: (181)

[personal profile] swordplays 2016-01-01 12:14 pm (UTC)(link)
[Being kicked by a kid isn't the worst thing he's ever experienced, but it's still being kicked by a kid. One who has the wrong idea, too, and why wouldn't she react in the most ridiculous way possible?

The mention of a king does give him pause; it's entirely possible they're thinking of two different meanings behind the word, after all. Even if they aren't, getting free is a more pressing concern right now.]
Your friend isn't here right now, though, are they?

[Hush now, because he's working at the garbage bag, on "his" side of it, though he might as well be using a butter knife for all the good it's doing. With a gesture, the knife disappears back where it came from, and he's just muttering to himself.] So it's like that... why does it always end up being this stupid?

Hey! [He actually does shake them slightly, just to get her attention, eyeing her with distaste.] It's gone, alright? You can stop flipping out. The bag can't be cut, so I... we are going to have to figure out another way to get out of this.
timesout: made by  <user name="laenavesse"> (tsun)

[personal profile] timesout 2016-01-01 01:55 pm (UTC)(link)
H-huh... [ Oh. So he wasn't going to use the knife on her. Now she's both relieved and embarrassed, right before getting flustered all over again because this meanie also said "we", which means he probably doesn't think she's an entirely useless kid.

But she actually is. What the heck is she supposed to do about this?!? ]


Have you ever heard of sharpening your knives, New Glasses Guy? [ Ludger could have totally done this. Even the REAL Glasses Guy would have had effective blades for this! ] Also quit shaking us!! And walk somewhere, okay? We're wasting time!
swordplays: (034)

[personal profile] swordplays 2016-01-01 05:17 pm (UTC)(link)
[To be fair, he's pretty sure that she is entirely useless, but he's reserving judgment until he can see if that's totally true. The nickname is really, really not helping, though.] Of course they're sharp, I wouldn't carry dull ones. It's the game, not my knives.

[Pointing out that being stuck on this level is itself a huge waste of time would be pointless, so he's scoffing at how bossy she is... but he is scanning the area to see if there's anywhere even worthwhile to check out. There's nothing, but standing here isn't doing them any good, so he's hefting her weight-- not to make her more comfortable, which would only be a side benefit for her, but because he doesn't want to lug around a bunch of dead weight himself. For now he just picks a direction and begins walking like he knows what he's doing.]

... Your name. [Sure, that's a polite way to ask who she is, why not.]
timesout: made by  <user name="laenavesse"> (okay)

[personal profile] timesout 2016-01-02 02:30 am (UTC)(link)
What about it? [ She knows what he's asking, but her default response to rudeness is to be double bratty. ]

And you're going the wrong way, you know that?
swordplays: (164)

[personal profile] swordplays 2016-01-02 04:53 am (UTC)(link)
Do I really have to spell it out for you? Your name, what is it? [Respect your elders, sassy koala.]

... You don't have any idea where to go, either. [It's a statement of fact; he's only going to be bossed around so much by a kid.]
timesout: made by  <user name="laenavesse"> (follow)

[personal profile] timesout 2016-01-02 04:58 am (UTC)(link)
Yeah I do! [ SHE'S SO SMUG ABOUT THAT. ] You just gotta follow Rollo, he always knows which way to go. [ Even if you ask him where the train station is. It's good enough!! ]

...I'm Elle.
swordplays: (076)

[personal profile] swordplays 2016-01-02 05:13 am (UTC)(link)
[Rollo... taking directions from a cat is a bit much, even for him. A cat doesn't know anything, come on.] I seriously doubt that. Even if he did, this is a game level, it's easy to get lost.

... Okay, Elle, then. [He can be polite, too.] . . . Fushimi.
timesout: made by  <user name="laenavesse"> (thoughtful)

[personal profile] timesout 2016-01-02 05:20 am (UTC)(link)
... Game level?

[ What the heck is that... ]

...

Can you say that in words that make sense? Rollo doesn't know what that means.
swordplays: (005)

[personal profile] swordplays 2016-01-02 05:46 am (UTC)(link)
Does Rollo not play video games? [Why this.]

All this, everything, it's a pretend game that we're playing right now. Once we're done, it'll be like we weren't even here... we won't even be dirty. It just requires logging out first.
timesout: made by  <user name="laenavesse"> (pic#8309798)

[personal profile] timesout 2016-01-02 06:10 am (UTC)(link)
You mean like a scary dream? ...Are you a pretend person, too?
swordplays: (092)

[personal profile] swordplays 2016-01-02 06:14 am (UTC)(link)
A scary dream. That's... not a bad way of thinking about it. [He pauses.] I'm real, though. I'll also 'wake up' when this is done.
timesout: (pic#9873712)

[personal profile] timesout 2016-01-02 06:21 am (UTC)(link)
... I hate scary dreams. [ But not as much as thunder storms and tomatoes. ]

W-What if we never find this log? [ "Logging out" is still something foreign to her. ]
swordplays: (070)

[personal profile] swordplays 2016-01-02 12:23 pm (UTC)(link)
[How... how do you act nicely towards children?? This is a mystery for the ages but he can at least make an attempt.] Even scary dreams can't last forever. This is just a temporary headache.

[It's technically not impossible for CERES to keep them logged in in definitely, probably, but he doesn't need to share that thought with her at all.] Logging out just takes a while sometimes. That's all there is to it. It... will be fine eventually.

timesout: (pic#9869053)

[personal profile] timesout 2016-01-02 12:48 pm (UTC)(link)
I can't wait too long, my daddy is counting on me...

[ From angry child to sad child; it's not Fushimi's day, is it? ]
swordplays: (037)

[personal profile] swordplays 2016-01-03 03:11 am (UTC)(link)
[The last thing he wants to hear about, ever, is anyone's father. He's been resisting, but now he can't help but click his tongue. Like he's in any way equipped to deal with Kids Being Sad.

Alright. Be cool, be comforting.]


Time is different here. He probably doesn't even know you're gone.

[Perfect.]
timesout: (pic#9869050)

[personal profile] timesout 2016-01-04 06:54 am (UTC)(link)
Is that supposed to make me feel better?

[ She's off somewhere in another world and nobody will even notice?! How will Ludger and the others rescue her...! ]
swordplays: (134)

[personal profile] swordplays 2016-01-04 03:31 pm (UTC)(link)
Which would make you feel better? That when you leave here, you'll probably return to the exact time and place you were before leaving, or knowing that everyone that... cares about you back home is panicking because you've suddenly vanished?

[Think hard, small koala.]
timesout: made by  <user name="laenavesse"> (okay)

[personal profile] timesout 2016-01-06 12:55 pm (UTC)(link)
...The first one, obviously! D-Don't put words in my mouth..!!! [ Speaking of words in mouth. ] You just said "when" I go back, so that must mean you know a way to return, right Fishy?
swordplays: (069)

[personal profile] swordplays 2016-01-06 04:10 pm (UTC)(link)
[Fishy. Fishy. Why are children allowed to talk at all??]

If I knew a way to return, do you honestly think I'd still be here? Doing any of this? Going back eventually is probably a given, but nobody knows exactly how.