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C E R E A L I A ★ M O D S。 ([personal profile] reparator) wrote in [community profile] ioculus2015-10-31 05:58 pm
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//TESTDRIVE11.EXE

//testdrive11.EXE



The sky is blue, the birds are singing, and it is a beautiful day to be a hero. And CERES sure knows that all of you people like to be heroes! So the new ViViD level is geared towards those who clearly have nothing better to do with their time than save people and take down villainous creatures!!

Or, well, that seems to be the intent behind the game, but it's a little... unfinished...


Welcome to CERESscape! A world dedicated to the mythical! The magical! And everything in between! You, INSERT USER INFORMATION HERE, are the hero chosen to save our world from a dire threat. Will you take up the task? Or leave us all to perish! Only you can decide our fate. Good luck, hero.

//SCENARIOS.EXE


PHASE I

[ 9:00 ] You open your eyes, and there is a chicken pecking at your face. It's not a very happy chicken, either, but if you can manage to fend it off, then it will be clear that you are in a village. It is... medieval-esque, in that video game sort of way; the details don’t seem too clear, but if you look to your left, there’s a cow! And to your right, a well! Ignore the clear evidence of modern technology in the buildings such as lights, gas, and 21st century plumbing; CERES is dedicated to authenticity.

Looks like the new ViViD level has finally been released, and everyone is invited to play, whether they want to or not.

The game (because this time, that's surely what it is) will start simple. Everyone begins in the same place and every NPC villager will say the same thing: to get out of here, you have to go through the caves. They’ll shove a stick at you (“take this, it’s dangerous to go alone”) and off you go, into the caves… !

Which are full of tiny rats and more chickens. They will try to fight you, but it’s really not very effective when they’re perfectly small and average (especially when everyone still has their typical powers and abilities -- CERES didn't mess with those at all this time). The caves are winding and circular and maze-like, and to make matters even worse, the only ones around are the other poor saps stuck in this situation.

But if you kill enough of the rats, you’ll get to hear the satisfying level up jingle. Congratulations! You are now level 2. It's probably satisfying just for a minute or so until you finally find your way out of those maze like caves and -- You're back in the village again. Great.

PHASE II

[ 9:30 ] You’re carrying a bag. No matter what you do, you can’t take it off, either; it’s stuck with you through thick and thin. But it is awfully heavy. Maybe you should actually open it and see what’s inside?

The problem is, it’s going to take a while.

The bag has clearly tapped into its true hammerspace nature; there are items for days in there, and they’re all very, very strange. You might end up covered in hats of all sorts, buried in logs as you pull out one after another, or look like you have an odd fetish for pickaxes.

Maybe there’s 1/3rd of an evil turnip, half a piece of pie and an egg.

Geez, what in the world are you supposed to do with all of that?

PHASE III

[ 12:00 ] Eventually, you make it out of the caves the right way despite the harassment of the rats and chickens and the fact you'll keep perpetually getting lost. Hooray! You come out into a large, peaceful, scenic meadow, with a small river bubbling off to one side, and a house.

You'll immediately notice that there’s a bridge to cross the river, but there’s someone standing in the way of that bridge. When you approach to go past him, no matter what you try to do, you won't be able to. Asking him why he won't move will only get one thing in response -- “Bring me a fish. Cooked.”

Then he’ll shove a fishing rod at you and expect you to get to it. You can’t attack him, you can’t get past him -- looks like the only thing to do is to catch and cook that fish. Time to sit back, relax, and get to work. Or maybe you’ll team up with someone else and be the person in the house making sure that the fish gets cooked properly. For some reason, if you leave it too long it turns right into a pile of ashes.

Weirdly though, no matter how good you are at cooking or fishing usually, it’s as if you’re right back at the metaphorical level one. Any sort of seasoning or effort to cook it faster falls flat and in the end you'll only be able to place the fish in the pan and set it on the stove, whole. This may take awhile.

And if you try to cross the river itself, well... no, really, don’t try to cross the river.

At least if you get eaten, you’ll just respawn back in the village, but do have fun traveling through the caves again!

PHASE IV

[ 14:30 ] You made it through the caves. You made it across the river (with a slightly burnt fish). You’ve made it to the wide open world, and you can finally adventure to your heart’s content. You take a step forward on the road and --

A message pops up, bright red and in your face.

[ Restricted Area: Members Only ]

No matter what you do, you can’t go past that point. In fact, if you’re not careful and you’re going too fast, you might run face-first into it like it’s an invisible wall (which it is).

Then, just like that, you're back in the village. Again. Only this time, there's a nice, blinking message -- Pay a small subscription fee to access member's content. Oh well. No big deal, you can just start again.

Except then you see a cool sword and when you try to pick it up, you'll get that same message, and end up transported back to the village yet again. And again, with some shiny new armor. And again, with that attention-grabbing NPC over there. Looks like you're caught in an infinite loop here but no matter how much you inspect the pop up, there's no... actual way to pay the subscription fee (and why would you want to?). But at least you have company, because you can't be the only person who thought that sword was cool.

(It was really, really cool.)

BONUS

[ xx:xx ] What’s that on the ground in front of you? It looks like… some bunny ears? Or maybe it’s a chicken head, or a pumpkin head. Either way, the moment you touch it, you have a strong need to put it on your head -- and once it’s on, it’s not coming off.

To make matters worse, each hat has an effect associated with it; the bunny ears will, in fact, randomly turn you into a cute fluffy bunny for anywhere from 5 minutes to an hour before you pop right back to yourself, whereas the pumpkin hat will, in a complete reversal, turn you into Cinderella for a bit -- complete with beautiful ball gown and the ability to talk to all of those cute fluffy bunnies.

Also the rats will love you, so maybe you should go back to the caves again.

Meanwhile, the chicken hat won't transform you into any odd creature, but it will inspire in the people wearing them a very real, persistent desire to build a nest. This will involve picking up twigs, trash, shiny things and whatever else catches your eye to try to build a nest out of it. You'll also try to pick up whatever food you find on the ground to eat, have the weirdest desire to lay an egg, and basically have all sorts of odd chicken-like instincts inflicted upon you.

At least you look festive!


[ Remember to apply proper warnings on threads with sensitive or inappropriate material and do let a mod know if your thread careens off into maiming or canoodling so we can lock the log. ]

//RUN.EXE

Welcome to CEREALIA's Eleventh Test Drive Meme. For your convenience, we have compiled a post detailing everyone's arrival experience and a FAQ that should explain everything in more detail. Please read them thoroughly before playing. Thank you!

cannonades: (i want a little more)

[personal profile] cannonades 2015-11-01 06:33 pm (UTC)(link)
[ Okay but just wild beat, also part of the titles. So clearly...dance party? Or another duet?

At Quatre's frown, Trowa's expression lightens back to neutral. He's not the only one confused. That's a start. Not one he would've liked to have, all things considered, but it could be worse. They've been through worse. ]


How odd. [ Understatement of the century, congratulations. ]

Siberia. [ The answer is abrupt, almost without thought. Pausing, he considers clarification. ] Heero Yuy self-detonated on the field.
colonially: (concentrate > we get signal)

[personal profile] colonially 2015-11-01 06:41 pm (UTC)(link)
[Quatre Raberba Winner has no poker face at all. Trowa's answer has blue eyes widening significantly as his mind does the mental math, the quick flash through how much has happened since that moment, that terrible moment.

A hand lifts to his chest, as though somehow he can feel the echoes of it in his memory. And then there's everything that's happened since. Terrible things. Wonderful things. He shakes his head slightly, at himself, trying to clear his thoughts before he speaks again.

No sense lying.]


For me, that was a long time ago.
cannonades: (when you know time is up)

[personal profile] cannonades 2015-11-01 07:33 pm (UTC)(link)
[ Polar opposite of Quatre, Trowa has a very good poker face. It's how he's able to watch the shifting expression on the blonde's face without showing how he felt about it. Because if he was going to be honest with himself, the reaction tugs at him. There's a straining feeling in his chest and he almost wants to take back the words.

But that's not going to do either of them any favors. Neither will emotional responses (how, how did he get under his skin like this?) ]


How long? [ Opt for facts, it's easier. ]
colonially: (pensive > lost in unsure thoughts)

[personal profile] colonially 2015-11-01 11:05 pm (UTC)(link)
[How long. It's strange that the question is difficult, because that feels like a lifetime ago in a way, with everything that happened between that day. But really, when he actually stops to count.] About a year. But so much has changed since then...

[Returning to space, White Fang, Romefellar, the zero system, that moment where Trowa saved his soul and Quatre repaid him by nearly killing him, finding him again. Really, it was a hell of a year. And then the end of the war. So much.]

It's a long story. I guess that's probably not surprising.
cannonades: (it was us)

[personal profile] cannonades 2015-11-01 11:47 pm (UTC)(link)
[ A year. The answer has him reeling, internally, for more than a few seconds. So much can change in that time, he doesn't need someone to tell him that. A year can spell the difference between victory and defeat. Between injury, good health, or death.

He isn't afraid of any of those, not in particular. But what is unsettling is how Quatre's already lived through it and he hasn't yet. The five pilots, as much as he'd been initially loathe to admit, are tied to each other. They're going through the same missions, the same problems. Operation Meteor's primary objective changed since its inception, but they're all there to carry out the mission parameters together.

Whether that means they work alongside each other or not. Every action affects one of the others no matter what they do. ]


The passage of time is, certainly. [ It's so weird. Even stranger than piloting a gundam that wasn't supposed to be his, under the name of a dead man. ]

We survive? [ His question comes with an undercurrent of unsurety. In all honesty, he didn't think he'd make it that far. If they do survive, then what was this place telling him? That they'd reached the end of the war and died? Things aren't matching up. ]
colonially: (calm > at ease)

[personal profile] colonially 2015-11-02 12:56 am (UTC)(link)
[It's shaken Quatre too. Trowa is still Trowa, but those months in between them, the ones that Trowa has yet to experience, it's daunting in a way, to be the one with that knowledge, those memories -- both in the fact that there is so much that he aches at knowing Trowa is going to experience, and a softer sadness at the happier moments that he knows the other pilot has yet to know yet either.

But the question draws him back to the present, and his expression softens into a smile as he nods.]
We succeed. It's fragile still, but there's peace. And we all live to see it, all five of us.

[Better than simply surviving. The blond glances around now, up at the virtual sky.] It's why we have to find our way out of this place. This game, the colony beyond. CERES isn't telling us the whole truth.
cannonades: (never really want to know)

[personal profile] cannonades 2015-11-02 02:35 am (UTC)(link)
Mm. [ The answer– he's not sure if it satisfies him. Not because he feels as though Quatre has been dishonest with him. No, it's more like he'd started a movie and then skipped to the end.

He knows what happens, in a way, but not how they got there. It's a frustrating thing to be presented with. Because what use is the knowledge of the end if he doesn't know what things looked like on the way there? He can make some guesses as to how things panned out, but those are conjecture. Even if he asked Quatre to tell him every detail, it won't be the same. ]


Who's ever told us the whole truth? [ Trowa's question isn't defensive, nor is it aggressive. More than anything, it's asking what lies underneath. The pilots know their mission, have agreed upon it in some fashion. But who knows how much was withheld or otherwise to get them to be where they are now? ]
colonially: (smile > a calm little expression)

[personal profile] colonially 2015-11-02 03:32 am (UTC)(link)
[It is odd, and somehow Quatre isn't sure he should go into any detail, should really speak all that much of it. After all, he can't do it justice, can't attach the emotion to it, the pain and struggle, the relief and the joy of it all.

He can't possibly find the words for so much of it. They don't exist, not in any language he can speak anyway.

Trowa's question draws a tired laugh from the blond, barely a sound, more a heavy exhale.]
I guess it's not all that unfamiliar, thinking about it. But all their talk about destroyed worlds and everything and everyone being gone... [Well. Even if he doesn't believe all of it, or any of it, he's not quite sure. It's still unpleasant to think of. He offers Trowa a smile.] ...I'm really happy to see you.
cannonades: (it's a mighty long fall)

[personal profile] cannonades 2015-11-02 11:18 pm (UTC)(link)
[ Quatre doesn't expound on what he's already told him, and for that he's relieved. Oddly, they seem to be on the same page. Or maybe not so oddly, because he'd already gotten the vibe that the soft-spoken pilot understood a lot more than he gave away. ]

It didn't make sense, as a motivator. [ Taking everything away. For some, that would be enough to get someone to take action. For most, it bred a sense of vengeance. Not the best emotion to sow if one wanted a semblance of control over the situation. ]

...Why?

[ The question slips out before he can temper the genuine confusion behind it. Swallowing, he has to tell himself that it's out in the open, there's nothing he can do to take it back. Nothing about that statement makes sense. The last time they'd spoken, it'd been on a ruined battlefield. And before that, Trowa had been rude enough to try and get the blonde to step out of his life. ]
colonially: (smile > calm and eyes shut)

[personal profile] colonially 2015-11-02 11:26 pm (UTC)(link)
Some people take to it, I think, desperate enough to get back what they're told has been lost that they'll believe what they have to. I can't really fault anyone for that. [Hope and desperation are dangerous but not entirely strange bedfellows, Quatre figures.] But most people seem at least a little skeptical.

[But he's distracted from expounding upon those thoughts anymore by that simple question. Well. That does answer any wonderings he might have had if the sentiment was returned, doesn't it? He ducks his head with a laugh, quiet, but not unkind. It's not at the question so much as at the circumstances they've found themselves in with an entire timeline of experience laid out between them like a chasm.]

Because it's you. [Not a helpful answer, but a true enough one.] The specifics are a longer story. [Spoilers, Trowa.]
cannonades: (running with your demons)

[personal profile] cannonades 2015-11-03 09:19 am (UTC)(link)
[ He doesn't really have much nice to say about lack of skepticism, so he just keeps his mouth shut. Instead, he thinks about this place, about how this is the start and that it's not making a very good impression. Especially not when taking into consideration two trained pilots who know what they're doing and what to look for.

It'll take more than fear to trick either of them. ]


Something the future holds. [ A question and not all at once. Trowa is pretty sure he knows the answer, even if this makes him more confused about how he feels towards the blonde. ]
colonially: (Default)

[personal profile] colonially 2015-11-03 08:47 pm (UTC)(link)
[This places pushes all of Quatre's buttons in the worst way. The group in power making pretty promises and poorly veiled threats and holding control like a vice over the people living here, putting innocent people in harm's way when they just deserve to be allows to live their lives. And harm's way is a common place to get stuck in the strange alien colony. Even since he's been here, he's seen it play out multiple times.

And he hasn't been able to find a very satisfying or effective way of fighting against it yet.

It's maddening, but somehow seeing Trowa really does feel like a respite in its own way. So Quatre nods to the question that isn't a question. But really how to tell someone the story Theyve yet to live, what all of them have been through together. But in particular, how could he ever explain how Trowa saved his life and his soul, something that Quatre could never begin to repay, another piece of the debt, the mistakes he may never be able to entirely atone for, but that he fully intends to try to until his last breath.

So he just smiles.]
Even if it's still your future, and it must be strange... that's it exactly. But for me they're important memories. Even the painful ones. [And many were. He's sure that can't be unexpected.]
cannonades: (this side of me)

[personal profile] cannonades 2015-11-04 12:30 am (UTC)(link)
[ Trowa isn't about to deny that it's strange. That having a whole ocean of time between their experiences is comfortable– because it's completely the opposite.

Rationally, though, he knows he shouldn't ask. No answer is going to feel good. He'll just have to wait to see what unfolds. If it ever does.

Instead, he watches Quatre's smile, listens to the reply, and sighs. There is no use thinking about all of this until some sort of action happens. Surprisingly, his expression lifts, mouth pulling up just barely at the corners (the blonde's smile is infectious, how?) ]


...Should I say "you're welcome"?
colonially: (smile > calm and eyes shut)

[personal profile] colonially 2015-11-05 02:38 am (UTC)(link)
[Something in the blond brightens in reaction at that, the subtle change in the other pilot's expression. It's like a reflex really, and he's not even aware of doing it, too busy nodding at the question.]

Something like that anyway. [It's a relief to see him again. There's no denying that, and he wouldn't want to.]

I suppose though, we'd probably both be more grateful if we could get through this game. [He gestures with the fishing rod in his hand.]
cannonades: (inside it seems i'm just a little boy)

[personal profile] cannonades 2015-11-05 05:28 am (UTC)(link)
[ He'll take that for now. "Something like that" is neutral enough. But, it doesn't have anything close to negative connotation for him to write off, either. Or maybe that's a result of Quatre's lightened expression.

(It probably is.) ]


Mm. [ A pause as he looks back towards the river, fishing line bobbing with the soft waves. ] This wasn't in standard training.